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Void SalvageNewsUpdate 0.7.3
In-game event

Update 0.7.3

Void Salvage · published 10 Feb 2026, 03:28 UTC

All newsPlayers around this dateRead on Steam

EDIT 0.7.3 (2/12/2026)

CHANGES

  • Roguelike mode fuel difficulty is now the same as Progressive mode

FIXES

  • Pursuit Difficulty doesn’t increase if enemies doesn’t spawn

New Core Upgrade 

  • Fuel Reserve: Increase maximum Fuel Capacity.

NEW STUFF

  • 3 Game Modes 

    • Hybrid

      • ON DEATH:

        • Respawn at every 5th sector

        • Keep all items, lose credits

        • Reset Hull Point, Shield Point, and Fuel

        • Keep Core Upgrades and XP

    • Progressive

      • ON DEATH:

        • Respawn in the same sector

        • Lose all items and credits

        • Reset Hull Point and Shield Point

        • No fuel refill

        • Keep Core Upgrades, lose XP

    • Roguelite Core upgrades only available at sector jump

      • ON DEATH:

        • Respawn at sector 1

        • Lose all items and credits

        • Reset Hull Point, Shield Point, and Fuel

        • Reset Core Upgrades

  • Save Slots 5 Save slots

  • Item Integrity 

    • Slottable Items now have integrity equivalent to initial tier*2

    • Losing integrity may cause for item to gain drawbacks

  • Toggle Effects Toggle on/off Blur and Vignette effects

  • Jump Fuel Cost predict fuel cost per jump

  • Original XP Cost most requested feature, you can now see the original XP Cost during free and discounted

  • NEW ITEMS

    • Socket: “Miss Ledger” - Missed shots charge the next hit (+1 dmg per miss)

    • Augment: “Rebound Field” - Shots bounce back from screen edge

CHANGES

  • Slightly increased (5) Base Accuracy. Projectiles slightly home towards the target without Homing or Weapon Stabilizer

  • No more drawbacks in store inventory only loots

  • POI lose detection cap to 3

  • Area reinforcement

    • Sector Jump POI

    • Elite POI at sector 2 above

    • Randomly at sector 3 above

  • Command Core level cap to 5

FIXES

  • Removed Esc to exit game on Web version

  • Freelancer is now saved

  • Projectiles trail but

COMMUNITY FEEDBACKS

xbud2

I might be unpopular saying this, but the fact that the drawbacks don't scale really makes them feel inconsequential in the later game.

  • Slotted items can now suffer from drawback when its integrity hit 0

replacing a drone with the same one should heal the drone (because it is a new one, hence should have no damage on it)

  • Drones revive and max hp when out of combat

Once a battle goes on for long enough, (ie, lead ship keeps calling for reinforcements fast enough that i can barely get a shot off on him), the bullets start doing that themselves.

  • Fixed projectiles trail bug

 it can either be pure mastery of that skill or an unlock to buy like you have now. 

  • Command Core total bought requirement spike towards end

That might have something to do with having prestiged 7 times.

  • Blackhole sector availability increases with prestige

the evasion skills is so broken. Coupled with the evasion module, I get hit like 1 out of 20 times. With everything else I have stacked on top of that, I feel like the villain.

  • Projectile and missile evasion multiplier is lowered by .01 per tier

Sir Quercus

A button in the settings to reset your game progress completely

  • Added Restart Run and Reset Game buttons in option menu 

Perhaps if prestige could not be found in a mystery location, and could only be done with the black hole unlocked sector 10

  • Black hole can now be only reached after reaching sector 10 + (prestige*5)

show you detailed information about other stats like your exact evade chance and your damage reduction, similar to how hovering over the weapon gives you its stats.

  • Projectile and Missile evasion info

Snow_Cat

Freelancer upgrade is reset to 0 on loading save after restarting but not on main-menu bounce.

  • Fixed. Added variable in save schema

“ENEMY ALERTED” by running scans don’t interrupt jumps

  • Fixed. Gated jump while identifying

in the HUD Draw code, var mid_btn_h, mid_btn_w are separated from their values by the if(global.space_view) logic.

  • Fixed. Moved local variables outside of brackets

More from Void Salvage

Other announcements

All news
Major update15 Sep 2026More Drones & Steam WorkshopUpdate 1.2.2.0 NEW DRONES · Artillery Drone: Fires explosive shells with a 30-radius blast, increasing by 5 per tier. · Shield Recovery Drone: On shield break, skips exhaustion and boosts regeneration for 3 seconds. Resets after drone death/revival or a new POI. Each tier increases regeneration seed. · Stasis Drone: Freezes an enemy’s movement and weapons for 2 seconds, gaining 0.2 seconds per…In-game event17 Aug 2026New Endings, Black Hole Improvements & MoreThank you to everyone who has bought Void Salvage , shared feedback, reported bugs, or supported the game since launch. It means a lot, and I've been working through that feedback to improve progression, clarity, balance, and several of the game's systems. Please consider leaving a Steam review . Reviews are one of the biggest ways you can help the game reach more players. Update 1.2.1.7 · Disr…Game update12 Aug 2026Day 2 QuickpatchGameplay and Progression · Prestige is stronger. Each level now gives x1.5 max Hull, Shield, and Fuel, +2 weapon damage, and +2 salvage XP. · The ship profile now shows your total Prestige bonuses. · Charity Outpost credit-to-XP conversion increased from 5% to 20%. Pursuers and Enemy Tactics · Enemy tactic escape has been removed from the game completely because they're annoying. · Pursuers are…