In-game event · published 19 Sep 2026, 14:43:24 UTC
Explore and Calibrate Your Ship
This update is the first step to keeping longer flights engaging. While the ship interior isn't yet fully fleshed out, it already gives you a few things to do: You can tune systems at the calibration station, carry new emergency supplies or just watch the terrain pass through the windows. The ship keeps flying while you work. As always I look forward to the feedback you have about this and how…
NewsUpdate 31: New Offline HUD, Resource Tuning and Field Landings———25351683
Game update · published 16 Sep 2026, 17:31:03 UTC
Update 31: New Offline HUD, Resource Tuning and Field Landings
This updates makes the offline displays look a lot prettier - they no longer look like missing textures. I also tuned a few things about landing, resource deposits and wind rivers. Stay tuned for a bigger update before the weekend. Let’s just say you’ll soon find out just how cramped it really is inside the lander. Safe flying! The full changelog: A New Look for Offline Displays · When avionics…
NewsMore Starting Regions and Clearer Navigation———25281979
Game update · published 13 Sep 2026, 11:02:46 UTC
More Starting Regions and Clearer Navigation
Since you probably all played Titan in the demo - I decided to always unlock three maps in the fullgame and also make it easier to unlock and switch maps in careers. Enjoy! Full changelog: Choose Where Your Career Begins · New careers in the full game can now begin in Titan Cratered Highlands, Prometheus Shield Volcano, or Vulcan Caldera. · Hardcore is now available immediately in the full game…
12 Sep 2026
NewsShip Schematics and Exploration Improvements———25273964
Game update · published 12 Sep 2026, 17:53:25 UTC
Ship Schematics and Exploration Improvements
The most visible change is that now the upgrade and repair screen have a ship schematic to more clearly visualize the damage and possible upgrades! I also visually improved and balanced a lot around the discoveries and drills. Most importantly I made all landing pads for drills & discoveries bigger and more similar to the base landing pads. So they are easier to find. On existing saves this can…
NewsDiscoveries, Resource Drilling, and Scanner Upgrades———25256367
In-game event · published 11 Sep 2026, 15:10:40 UTC
Discoveries, Resource Drilling, and Scanner Upgrades
This update got a little bigger than planned. It adresses a few issues with the mid to late game. I know some of you are currently swimming in money. And there are two main reasons for that: the payout for long-haul flights was too high, and more importantly, there was no good reason to do anything else than haul for money. This update solves this problem in a few ways: · Resource deposits and…
It's been wild two weeks since the release of Void Cargo! A little over 3,000 players have played either the demo or the full game and more are joining every day! Thank you to everyone who took the time to share feedback, suggest improvements, reports bug and test the beta branches! Your help made a real difference in shaping the updates this week. If you've spent some time with the full game,…
NewsUpdate 25: Joystick Emergency Repaire & new Repair prices———25151877
Game update · published 6 Sep 2026, 12:31:50 UTC
Update 25: Joystick Emergency Repaire & new Repair prices
Joystick and HOTAS Emergency Repairs · Assign four optional repair inputs to distinct buttons, axis directions, or POV positions on your joystick and throttle devices. · All four inputs must be available and distinct; otherwise, joystick pilots continue using keyboard number keys for repairs. Settings show whether the repair bindings are ready. · During joystick repairs, repair inputs take prio…
NewsUpdate 24: Interface improvements and easier to spot bases and Arrays———25148895
5 Sep 2026
NewsUpdate 23: Array Payouts and Visuals———25140770
Game update · published 5 Sep 2026, 12:27:11 UTC
Update 23: Array Payouts and Visuals
Array Project Payouts · Construction deliveries now reimburse their cargo cost and pay a distance-based stipend. Calibration runs use the same stipend rules. · Construction and calibration no longer award the usual contract Clearance Point. Bearer Record progression and its citation rewards still apply. · Premium outbound freight from commissioned Arrays retains its existing payouts and contrac…
This update adds a new Difficult career for pilots who want harsher flight without Hardcore economics and explains the differences between career rules more clearly. Existing careers keep their saved ruleset. A New Middle Ground · Difficult is available as a new-career option in the full game without an unlock requirement and can begin in any region available across your careers. · Credits, rew…
NewsHardcore Careers and Unreliable Instruments———25031302
In-game event · published 31 Aug 2026, 06:55:18 UTC
Hardcore Careers and Unreliable Instruments
This update adds a new Hardcore career for experienced full-game pilots, gives dangerous weather distinct instrument-disruption effects under Hardcore rules, and improves flight information, hazard warnings, and major-event variety for every pilot. When playing a Hardcore career always keep some money for repairs and remember that there's an emergency chute in case you need a controlled landing…
NewsUpdate 19: Salvage Descents and Better Cargo Finds———25017888
Game update · published 30 Aug 2026, 05:33:16 UTC
Update 19: Salvage Descents and Better Cargo Finds
This update adds time-critical salvage descents with unpredictable rewards, makes ordinary bonus cargo easier to find and evaluate, and gives every cargo container a more distinctive presence in the world. Existing save files remain compatible with this update. Time-Critical Salvage Descents · During active flight, a sealed salvage container can appear, attempt to brake, and crash into the terr…
This update introduces financing for established pilots and adds precise keyboard controls for rotation and retained throttle. Existing save files remain compatible with this update. Financing for Established Pilots · Financing now unlocks in Services when the Bearer Record reaches Bearer of Weight · The available advance adds 5,000 CR to the operating account and opens with a 6,000 CR balance,…
The destination label on the cargo card is now always readable and not cut off. Fixed a lot of wording inconsistencies in in-game texts including hints, help, options that could be confusing.
NewsVoid Cargo: Equilibrium is out now———Steam news
Steam news · published 28 Aug 2026, 15:10:56 UTC
11 Aug 2026
NewsGetting close to release!———In-game event
In-game event · published 11 Aug 2026, 14:13:03 UTC
Getting close to release!
I released quite few fixes and improvement for the demo in preparation of the upcoming release. Besides the things you can see and test in the demo, I also added new and interesting mechanics to the full game. Safe flying! Rebuilt Settlements Every settlement now uses a new low-poly architecture set with a clearer industrial identity. Landing surfaces and structure collision now match the visib…
NewsDemo Update: A New Cockpit and Richer Terrain———Major update
Major update · published 27 Jul 2026, 18:30:53 UTC
Demo Update: A New Cockpit and Richer Terrain
This may be the last major update for the Void Cargo: Equilibrium demo before launch. Smaller fixes may still follow, but after a lot of work the next major destination is the full game. Existing save files remain compatible with this update. New 3D Cockpit The new optional low-poly cockpit replaces the flat flight instruments with a physical interior built around the same flight information. I…
This demo update sharpens flight feel and feedback. Stronger thrust and new speed effects, clearer delivery and crash result screens, and refined cockpit indicators, audio cues, and controls Progression and Feedback · Deliveries now show a result panel with their credit, Clearance Point, and stability rewards. · Crash screens now explain the cause of destruction, including unsafe speed or slope…
Map loading is now significantly faster thanks to major terrain and shadow-generation optimizations. The update also reworks the demo's map, adds fuel caches, route fuel estimates, and Retro Assist, and improves flight feedback throughout the game. The audio pass includes a redesigned main thruster and new cargo, navigation, booster, pickup, success, and failure sounds, while updated color grad…
Void Cargo now better detects and selects connected gamepads automatically, preferring standard-mapped controllers when several devices are available. So I recommend to keep the detection to "Automatic" but in case this does not work for you or you have multiple gamepads connected: A specific controller can also be selected under Options > Gamepad. The selection is saved and used for both menu…
I'm releasing a patch with some small but important fixes based on feedback from Steam Next Fest participants. This patch also prepares the game for upcoming steam cloud saves. · Fixed incorrect compass headings and navigation directions. · Fixed target and cargo indicators pointing the wrong way. · Fixed the turning-direction indicator. · Restored the rotating minimap, with smoother rotation w…
Void Cargo is part of Steam Next Fest! 🎉 I hope you enjoy the demo. If you have feedback, bugs, or just thoughts after playing, you are very welcome to post in the forums . Since the demo first went live, I’ve improved the early experience with an onboarding tour and some economy tuning , so getting started should feel a bit smoother now. A few things I’m working on right now: · Steam Cloud sa…
The demo supports Windows, Linux, and Steam Deck . Steam Deck has been my main test device from the start. It plays best with a gamepad, but keyboard and mouse work too. I also put together a fairly extensive Steam guide that covers a lot of the game, including a few things that go beyond what's in the demo. If you try it, I'd genuinely like to hear what feels good, what feels confusing, and wh…
NewsDemo launches next Tuesday, April 7———Community
Community · published 31 Mar 2026, 17:45:01 UTC
Demo launches next Tuesday, April 7
It took longer than planned, but it’s finally ready. The demo will support Windows, Linux, and Steam Deck, and it plays best with a gamepad. Keyboard and mouse work too. There’s also a detailed guide up now. It covers most of the core systems, and even a few things that go a bit beyond what’s in the demo: If you want a better idea of how it currently feels in motion, here are two good places to…
Steam Deck support is important to me, and it is something I want to take seriously instead of treating as an afterthought. Void Cargo is the kind of game I want to play on Deck, short sessions, handheld controls, and a stable frame rate matter a lot here. Because of that, I keep Steam Deck in mind while working on the game and test very build on the Deck! Performance, readable UI, and controls…
Update 24: Interface improvements and easier to spot bases and Arrays
Array Visuals and Status · Reworked base lighting and surface filtering to reduce distant flicker and shimmering. · Arrays ready for commissioning now have a star on the map Clearer Cargo Controls · Cargo cards now have explicit Load, Cancel Contract, and Jettison buttons, with a separate Target button for loaded cargo. · On gamepad, A performs the selected cargo action and X sets the target fo…
Build a lasting regional project, bring an Equilibrium Array online, and take the controls with a joystick or HOTAS setup. This update also moves map travel to Array pads and makes delivery routes easier to read and plan. Existing save files remain compatible with this update. Your career keeps its progress, and Array construction begins as a new project in each region. Build a Regional Equilib…
If you flew the demo, thank you. You already know the lander. The full release gives that lander a much bigger world, and your career a reason to cross it. From one region to eighteen The demo took place in the rust-red Titan Cratered Highlands. At launch, Titan becomes one of 18 regions , spread across three distinct biomes. The other 17 range from flooded fjords and mossy crater fields to can…