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Void Cargo: EquilibriumNewsUpdate 21: Difficult Careers
Game update

Update 21: Difficult Careers

Void Cargo: Equilibrium · published 1 Sep 2026, 18:37 UTC · build 25064503

All newsPlayers around this dateRead on Steam

This update adds a new Difficult career for pilots who want harsher flight without Hardcore economics and explains the differences between career rules more clearly.

Existing careers keep their saved ruleset.

A New Middle Ground

  • Difficult is available as a new-career option in the full game without an unlock requirement and can begin in any region available across your careers.

  • Credits, rewards, upgrade prices, financing, map progression, and crash refueling remain identical to Standard.

More Dangerous Damage and Instruments

  • Damage can strike an already degraded system again instead of always spreading to healthy equipment first.

  • Emergency backups require four correct inputs within ten seconds and allow two attempts.

  • Dust fronts, EM squalls, rift surges, and rift lightning disrupt instruments just as they do in Hardcore.

Help now compares Standard and Difficult flight rules and explains that Hardcore retains the Difficult flight hazards while adding its harsher economy and crash recovery.

More from Void Cargo: Equilibrium

Other announcements

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Game update13 Sep 2026Caldera rift zone map fixFix Caldera rift zone overlapping landing pads.Game update13 Sep 2026More Starting Regions and Clearer NavigationSince you probably all played Titan in the demo - I decided to always unlock three maps in the fullgame and also make it easier to unlock and switch maps in careers. Enjoy! Full changelog: Choose Where Your Career Begins · New careers in the full game can now begin in Titan Cratered Highlands, Prometheus Shield Volcano, or Vulcan Caldera. · Hardcore is now available immediately in the full game…Game update12 Sep 2026Ship Schematics and Exploration ImprovementsThe most visible change is that now the upgrade and repair screen have a ship schematic to more clearly visualize the damage and possible upgrades! I also visually improved and balanced a lot around the discoveries and drills. Most importantly I made all landing pads for drills & discoveries bigger and more similar to the base landing pads. So they are easier to find. On existing saves this can…