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Void Cargo: EquilibriumNewsShip Schematics and Exploration Improvements
Game update

Ship Schematics and Exploration Improvements

Void Cargo: Equilibrium · published 12 Sep 2026, 17:53 UTC · build 25273964

All newsPlayers around this dateRead on Steam

The most visible change is that now the upgrade and repair screen have a ship schematic to more clearly visualize the damage and possible upgrades!

I also visually improved and balanced a lot around the discoveries and drills. Most importantly I made all landing pads for drills & discoveries bigger and more similar to the base landing pads. So they are easier to find.

On existing saves this can mean that the pads, drills or discoveries no longer fit super well into the surrounding terrain since they are bigger - but they should still be there and work. Tell me if you have any trouble with that - I hope not.

Safe flying!

The full changelog:

New Ship Schematics

  • The Services and Upgrades screens now use a ship schematic to show damaged systems and the parts affected by each upgrade.

Better Exploration Sites

  • Mineral deposits now use denser fields of smaller, more varied crystal outcrops, with clear space around the drill and landing area.

  • Discovery sites and deployed drills now use full-sized landing pads that match base pads. Drills are larger.

  • The Scanner now keeps the nearest mineral deposit selected, so a close contact is no longer hidden by a farther active reading. Deposits with a deployed drill no longer repeat their survey details.

Clearer Navigation and Cargo

  • Unlocked regions now show their color-coded Stability in the region selector.

  • Removed the floating cardinal labels and numeric wind bearing from the 3D cockpit to reduce clutter.

  • Salvaged Parts now show that they will be sold automatically at the next base.

  • Countersteering yaw now continues smoothly through a stop into the opposite turn without requiring a second input.

  • The fuel compound gauge now shows whole kilograms as a fixed three-digit readout.

Balance Changes

  • Fuel compound now burns at 1 kg per second at full main thrust, ten times the previous rate.

  • The maximum gravitational pull from rift surges is now twice as strong near the surface. Their timing, warning, and damage rules are unchanged.

More from Void Cargo: Equilibrium

Other announcements

All news
Game update13 Sep 2026Caldera rift zone map fixFix Caldera rift zone overlapping landing pads.Game update13 Sep 2026More Starting Regions and Clearer NavigationSince you probably all played Titan in the demo - I decided to always unlock three maps in the fullgame and also make it easier to unlock and switch maps in careers. Enjoy! Full changelog: Choose Where Your Career Begins · New careers in the full game can now begin in Titan Cratered Highlands, Prometheus Shield Volcano, or Vulcan Caldera. · Hardcore is now available immediately in the full game…In-game event11 Sep 2026Discoveries, Resource Drilling, and Scanner UpgradesThis update got a little bigger than planned. It adresses a few issues with the mid to late game. I know some of you are currently swimming in money. And there are two main reasons for that: the payout for long-haul flights was too high, and more importantly, there was no good reason to do anything else than haul for money. This update solves this problem in a few ways: · Resource deposits and…