Void Cargo: Equilibrium · published · build 25351683
This updates makes the offline displays look a lot prettier - they no longer look like missing textures. I also tuned a few things about landing, resource deposits and wind rivers.
Stay tuned for a bigger update before the weekend. Let’s just say you’ll soon find out just how cramped it really is inside the lander.
Safe flying!
The full changelog:
When avionics fail, flight HUD instruments and cockpit monitors now show a signal-loss display instead of going blank.
Pads, terrain, and water now share safe touchdown limits: 5 m/s downward and 15 m/s horizontally before Landing Struts upgrades. Faster touchdowns cause damage; steep slopes can still destroy the ship.
Landing indicators now appear below 50 m away from pads, and Landing Struts raise the safe descent speed on every landing surface.
Newly generated mineral deposits now all contain resources, with richness from 20% to 100%. Existing saved deposits stay as they are.
The cargo map now also shows mineral survey areas, discovered deposits, and claim markers.
Recovered cargo now sells automatically at any landing facility, including discovery sites and deployed drills.
You can focus unavailable cargo with a keyboard or gamepad to inspect it and preview routes. Unavailable actions remain blocked.
Main Thrust IV adds a fourth upgrade level for 65,000 credits, bringing total main thrust to +40%.
Wind River pushes harder, while dust and electromagnetic storms leave more terrain visible.