Void Cargo: Equilibrium
Playing now
0−3 vs. yesterday
0.0%of peak
All-time peak
76 Sep 2026
Playing now
0−3 vs. yesterday
All-time peak
76 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Joysticks / HOTAS and Regional Arrays Build a lasting regional project, bring an Equilibrium Array online, and take the controls with a joystick or HOTAS setup. This update also moves map travel to Array pads and makes delivery routes easier to read and plan. Existing save files remain compatible with this update. Your career keeps its progress, and Array construction begins as a new project in each region. Build a Regional Equilib… | 25139780 | |
| Game update | Update 21: Difficult Careers This update adds a new Difficult career for pilots who want harsher flight without Hardcore economics and explains the differences between career rules more clearly. Existing careers keep their saved ruleset. A New Middle Ground · Difficult is available as a new-career option in the full game without an unlock requirement and can begin in any region available across your careers. · Credits, rew… | 25064503 | |
| In-game event | Hardcore Careers and Unreliable Instruments This update adds a new Hardcore career for experienced full-game pilots, gives dangerous weather distinct instrument-disruption effects under Hardcore rules, and improves flight information, hazard warnings, and major-event variety for every pilot. When playing a Hardcore career always keep some money for repairs and remember that there's an emergency chute in case you need a controlled landing… | 25031302 | |
| Game update | Update 19: Salvage Descents and Better Cargo Finds This update adds time-critical salvage descents with unpredictable rewards, makes ordinary bonus cargo easier to find and evaluate, and gives every cargo container a more distinctive presence in the world. Existing save files remain compatible with this update. Time-Critical Salvage Descents · During active flight, a sealed salvage container can appear, attempt to brake, and crash into the terr… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | Update 18: Financing, Finer Controls This update introduces financing for established pilots and adds precise keyboard controls for rotation and retained throttle. Existing save files remain compatible with this update. Financing for Established Pilots · Financing now unlocks in Services when the Bearer Record reaches Bearer of Weight · The available advance adds 5,000 CR to the operating account and opens with a 6,000 CR balance,… | — |
| Game update | Update 16a The destination label on the cargo card is now always readable and not cut off. Fixed a lot of wording inconsistencies in in-game texts including hints, help, options that could be confusing. | 24998575 |
| News | Void Cargo: Equilibrium is out now If you flew the demo, thank you. You already know the lander. The full release gives that lander a much bigger world, and your career a reason to cross it. From one region to eighteen The demo took place in the rust-red Titan Cratered Highlands. At launch, Titan becomes one of 18 regions , spread across three distinct biomes. The other 17 range from flooded fjords and mossy crater fields to can… | — |
| In-game event | Getting close to release! I released quite few fixes and improvement for the demo in preparation of the upcoming release. Besides the things you can see and test in the demo, I also added new and interesting mechanics to the full game. Safe flying! Rebuilt Settlements Every settlement now uses a new low-poly architecture set with a clearer industrial identity. Landing surfaces and structure collision now match the visib… | — |
| Major update | Demo Update: A New Cockpit and Richer Terrain This may be the last major update for the Void Cargo: Equilibrium demo before launch. Smaller fixes may still follow, but after a lot of work the next major destination is the full game. Existing save files remain compatible with this update. New 3D Cockpit The new optional low-poly cockpit replaces the flat flight instruments with a physical interior built around the same flight information. I… | — |
| Game update | Demo Patch 0.8 This demo update sharpens flight feel and feedback. Stronger thrust and new speed effects, clearer delivery and crash result screens, and refined cockpit indicators, audio cues, and controls Progression and Feedback · Deliveries now show a result panel with their credit, Clearance Point, and stability rewards. · Crash screens now explain the cause of destruction, including unsafe speed or slope… | — |
| Game update | Demo Patch 0.7 Map loading is now significantly faster thanks to major terrain and shadow-generation optimizations. The update also reworks the demo's map, adds fuel caches, route fuel estimates, and Retro Assist, and improves flight feedback throughout the game. The audio pass includes a redesigned main thruster and new cargo, navigation, booster, pickup, success, and failure sounds, while updated color grad… | — |
| Game update | Demo Patch 0.6 (Next Fest Edition) Void Cargo now better detects and selects connected gamepads automatically, preferring standard-mapped controllers when several devices are available. So I recommend to keep the detection to "Automatic" but in case this does not work for you or you have multiple gamepads connected: A specific controller can also be selected under Options > Gamepad. The selection is saved and used for both menu… | — |
| Game update | Demo Patch 0.53 (Next Fest Edition) I'm releasing a patch with some small but important fixes based on feedback from Steam Next Fest participants. This patch also prepares the game for upcoming steam cloud saves. · Fixed incorrect compass headings and navigation directions. · Fixed target and cargo indicators pointing the wrong way. · Fixed the turning-direction indicator. · Restored the rotating minimap, with smoother rotation w… | — |
| Community | Next Fest & Development News Void Cargo is part of Steam Next Fest! 🎉 I hope you enjoy the demo. If you have feedback, bugs, or just thoughts after playing, you are very welcome to post in the forums . Since the demo first went live, I’ve improved the early experience with an onboarding tour and some economy tuning , so getting started should feel a bit smoother now. A few things I’m working on right now: · Steam Cloud sa… | — |
| News | Demo is out now! The demo supports Windows, Linux, and Steam Deck . Steam Deck has been my main test device from the start. It plays best with a gamepad, but keyboard and mouse work too. I also put together a fairly extensive Steam guide that covers a lot of the game, including a few things that go beyond what's in the demo. If you try it, I'd genuinely like to hear what feels good, what feels confusing, and wh… | — |
| Community | Demo launches next Tuesday, April 7 It took longer than planned, but it’s finally ready. The demo will support Windows, Linux, and Steam Deck, and it plays best with a gamepad. Keyboard and mouse work too. There’s also a detailed guide up now. It covers most of the core systems, and even a few things that go a bit beyond what’s in the demo: If you want a better idea of how it currently feels in motion, here are two good places to… | — |
| Community | Steam Deck Support Steam Deck support is important to me, and it is something I want to take seriously instead of treating as an afterthought. Void Cargo is the kind of game I want to play on Deck, short sessions, handheld controls, and a stable frame rate matter a lot here. Because of that, I keep Steam Deck in mind while working on the game and test very build on the Deck! Performance, readable UI, and controls… | — |