News

Void Cargo: Equilibrium is out now

Void Cargo: Equilibrium · published

If you flew the demo, thank you. You already know the lander. The full release gives that lander a much bigger world, and your career a reason to cross it.

From one region to eighteen

The demo took place in the rust-red Titan Cratered Highlands. At launch, Titan becomes one of 18 regions, spread across three distinct biomes. The other 17 range from flooded fjords and mossy crater fields to canyon networks, volcanic calderas, and sulfur flats.

A career that can leave Titan

Contracts and Bearer Record citations earn Clearance Points, which unlock new regions for that career. You can switch freely between unlocked regions from any base. Once a region has been unlocked in any career, future Standard careers can start there too.


New trouble beyond the demo

The full release brings in new hazards:

  • Dust storms and EM squalls move across the landscape.

  • Gravimetric surges sweep the ground.

  • Rift cyclones can overpower lateral thrust.

  • High-altitude wind rivers can carry the lander at speed - if you enter them in the right direction.

Contribution carriers also visit permanent anchorages. While one is overhead, its temporary cargo terminal opens a new set of lucrative outbound jobs.

The Future

I have more things I want to bring to the game in the next updates - some of them I already hinted at in the Steam Discussions. More about that next week!

Thank you

Thank you to everyone who wishlisted it, played the demo, shared a flight, sent feedback, or reported the strange edge cases.

I hope you find plenty of quiet satisfaction in settling a heavy ship onto the pad - and the particular panic of realizing you started braking much too late.

Safe flying.

More from Void Cargo: Equilibrium

Other announcements

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Game update6 Sep 2026Update 25: Joystick Emergency Repaire & new Repair pricesJoystick and HOTAS Emergency Repairs · Assign four optional repair inputs to distinct buttons, axis directions, or POV positions on your joystick and throttle devices. · All four inputs must be available and distinct; otherwise, joystick pilots continue using keyboard number keys for repairs. Settings show whether the repair bindings are ready. · During joystick repairs, repair inputs take prio…Game update6 Sep 2026Update 24: Interface improvements and easier to spot bases and ArraysArray Visuals and Status · Reworked base lighting and surface filtering to reduce distant flicker and shimmering. · Arrays ready for commissioning now have a star on the map Clearer Cargo Controls · Cargo cards now have explicit Load, Cancel Contract, and Jettison buttons, with a separate Target button for loaded cargo. · On gamepad, A performs the selected cargo action and X sets the target fo…Game update5 Sep 2026Update 23: Array Payouts and VisualsArray Project Payouts · Construction deliveries now reimburse their cargo cost and pay a distance-based stipend. Calibration runs use the same stipend rules. · Construction and calibration no longer award the usual contract Clearance Point. Bearer Record progression and its citation rewards still apply. · Premium outbound freight from commissioned Arrays retains its existing payouts and contrac…