Ad Iterum
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Beta 0.4.5: Bug fixes, QoL improvements, achievements, and cloud saves Demo was released 2 weeks ago, so it is time for a patch to include general improvements as well as some demo-specific items. A lot of this came straight from your bug reports and feedback, so keep them coming! Feedback is always welcome, if you want to poke around early builds come and join Discord: Improvements around inspection and item interaction I got some bug reports/feedback from you fo… | 24706905 | |
| In-game event | Beta 0.4.4: New NPCS, ranged weapons that use your blood as ammo, and more Thanks everybody for playing the demo! This has been live only one week, but hundreds of you already played. Very much appreciated. Initial feedback and bug reports are being worked on, for now I only pushed a new patch to the demo that was deadlocking folks with their default language in Spanish or Japanese, so I considered this one critical: Beta 0.4.2 - Fix: Starting the game in Spanish or J… | — | |
| Major update | Ad Iterum demo is out now! After eight months of development, Demo is OUT now ! Collapsing floors, gas vents, toxic traps, alarms that call the whole floor down on you, and corpses that were rigged to explode. Fire spreads. Oil ignites. Deep water hides things... the dungeon wants you dead. Enemies roll their own modifiers: Berserk, Poisonous, Elite, Infested, Oversized, Immortal... the same creature is never quite the s… | 24468022 | |
| In-game event | Beta 0.3.6 v2 content pass: Luck, new bosses, new enemies, and new items Beta 0.3.6 brought a starting point for endgame, multiple mutations, cloud saves, and endings unlocked , now the full patch is deployed in dev-experimental: Luck is a real stat now: Luck used to be a background number, but not anymore. Not only sharpens your dodge and critical chances in combat, but affects multiple game system as well. New bosses, and enemies: Eight new enemies and two new bos… | 24238027 | |
| In-game event | Milestone reached! Demo coming up at the end of the month. Milestone reached: Demo The demo content is locked, and will come out at the end of July (it was initially planned for this week, but life got in the way and that won't be possible), so I scheduled for the end of the month. I also made a new trailer to announce the milestone! Last public play test If you've been meaning to try Ad Iterum while it is still changing fast, now is a good time. I'm m… | — | |
| In-game event | Beta 0.3.6 - Endgame: Multiple mutations, cloud saves, and endings unlocked. While the beta 3 play test was running, I kept working on the next milestone. Public demo is getting closer, so keep an eye open. Endings unlocked The game had no ending! ... till now. Two of the game's endings are now actually reachable, if you've been wondering what's at the end of the run, now's a good time to push for it in the dev-experimental branch. Your decisions matter. Progress that s… | 23905798 | |
| In-game event | OSX version is out! Heya! Quick but sweet update this week: The native macOS version for Ad Iterum is playable . Currently supporting Apple Silicon. Want to give it a go? Play test is currently open in the main page: Feedback is always welcome! Come and join Discord in order to play early builds and participate in the game development: | 23685241 | |
| Steam news | Ad Iterum Beta Weekend! Hi all! Beta 0.3.0 is ready . With this I am beginning a first round of beta play testing this weekend , from June, Friday 12 to Monday 15. Play testers will get access to an early, incomplete build of the game where they will be able to play and test out the current content. · 2 dungeons, featuring 6 different biomes, using a procedurally generated world combined with hand-crafted content. · 2… | — | |
| In-game event | Preparing for Beta 3: New biomes, superior weapons, and double the content. The world keeps growing Two more biomes have opened up, on top of the acid pools added a couple of weeks ago. The deeper you push, the stranger things get. Sharper weapons, nastier company Superior weapons are now a thing you can find out there, and you will need to defeat the new enemies that joined the roster in the Quarantined Depths. There are places you haven't seen yet You may find secret… | 23494846 | |
| In-game event | Ad Iterum Beta 2 on GameEffect Showcase 2026 Beta 2 has been up for playtesting for a couple of weeks now and I've started to address the feedback, heading to Beta 3. The game also has been featured in GameEffect Showcase 2026! Quarantined Depths, and new Blood Pacts A new boss is waiting for you, along with new creatures lurking in the Quarantined Depths. And if you're the type to make deals you'll regret, there are new Blood Pacts on of… | — | |
| Steam news | Ad Iterum Beta Weekend! Hi all! Beta 0.2.0 is ready . With this I am beginning a first round of beta play testing this weekend , from May, Friday 15 to Monday 18. Play testers will get access to an early, incomplete build of the game where they will be able to play and test out the current content. What's in the Beta 0.2.0 right now? · 2 dungeons, featuring 4 different biomes, using a procedurally generated world comb… | — | |
| In-game event | 0.1.11: Tier 1 Dungeons are here, and do not play nice. Big week! I've added the Tier 1 dungeons with 3 new biomes. These are entirely different than the beginning of the game, or what I'd call Tier 0. New challenges, new gear, and more progress that unlocks the first half of the game towards 1.0 release. New dungeons are accessible New biome-specific terrain hazards, tougher enemies, and environmental dangers around every corner. Old and unstable t… | 23094518 | |
| In-game event | 0.1.6: Heavy slams, tooltips, and new strangers First chunky update since Beta 1! Here's what's new: Heavy weapons finally feel heavy This was bothering me for a while. Swinging a massive two-hander and having it just... tap a single tile felt wrong. Heavy weapons now attack in area and slam patterns. Wide swings, ground pounds, the kind of thing that should make you feel powerful and also a little reckless. There's someone new there Some ne… | — | |
| In-game event | Beta 1 recap. Your deaths were not in vain Hi everyone! The first beta of Ad Iterum wrapped up last week, and I wanted to share what came out of it. · 20 players jumped in. · You explored over 1700 tiles per run on average, fought through nearly 19 enemies per session, and 95% of you hit retry immediately after dying. · You kept going even when the dungeon keeps killing you. · Half of you died unarmed. · Floor 1 is the deadliest floor.… | 22903212 | |
| Game update | Ad Iterum Beta Weekend - Patch 0.1.2 - 24h left The beta has been patched addressing some bugs and feedback reported by testers, still 24h left to give it a go! # Beta 0.1.2 - Latest build: 2026-04-18 - Balance: Blacklist some complex-pattern enemies from spawning on first run ever - Balance: Assure safe room after boss defeat - Balance: Increase chance of safe rooms to appear - Balance: Increased HP granted from healing injectors - Fix: Adj… | — | |
| Steam news | Ad Iterum Beta Weekend! Hi all! Beta 0.1.0 is ready . With this I am beginning a first round of beta play testing this weekend , from April, Friday 17 to Monday 20. Playtesters will get access to an early, incomplete build of the game where they will be able to play and test out the current content. What's in the Beta 0.1.0 right now? · The initial dungeon features 3 different biomes, using a procedurally generated wo… | — | |
| In-game event | New Alpha Update: Playtest streams, New mechanics, and Bosses This week's update wraps up a big milestone. The vertical slice that will be the demo now has a proper ending. If you make it far enough, you'll know when you've reached it. Beyond that, a bunch of quality-of-life work across the board. Beta candidate 0.1.0 - Alpha 0.0.16 can be currently played in the private playtest, which includes: New stuff · The demo now has an ending. Push deep enough an… | 22691464 | |
| Game update | Beta 0.1.0 candidate - Patches 0.0.10 to 0.0.14 Moving towards beta and public playtest! I had to fix 2 critical bugs with mouse control today, so I pushed to the dev branch all the latest changes 0.0.10 to 0.0.14. This is currently playable through private access, join Discord if you want to give it a go before opening the public playtests! Changelog: # Beta 0.1.0 candidate - Alpha 0.0.14 - Latest build: 2026-04-05 - Fix: Bug where multiple… | 22655570 | |
| In-game event | New Alpha Update: Heavy weapons, settings, and bug fixes Quick weekend update! The big theme was making deeper floors actually scary. Enemies down there are properly dangerous now, and heavy ranged weapons burn through more ammo so you can't just snipe everything forever. I also finally gave medium vs heavy melee weapons a real mechanical difference: heavy weapons hit harder but with tradeoffs. Thanks for playing and testing! Come hang out in Discord… | 22553520 | |
| In-game event | New Alpha Update: Daily Run Big batch of changes this week: Three new updates to the alpha build, so I'll be merging them in the weekly update to not spam. Alpha is now version 0.0.8 A core change is the new Daily Run mode: Every day a new seeded dungeon will be created. Compare your runs and see who gets the furthest. Thanks for playing and testing! Come hang out in Discord if you have feedback, want to playtest the game… | 22480432 | |
| In-game event | Alpha 5: Affix System, Item Tiers, and 20 New Modifiers The weapon system got a full redesign this week. Instead of fixed stats, weapons now roll with affixes, and the deeper you go the more affixes you'll find on your gear. Combined with a new tier system and a pile of new modifiers, there's a lot more variety in what you pick up. Want to join the alpha playtest? Request access in Discord! Changes: - Fix: In-game discord link now (again) it actuall… | 22451430 | |
| In-game event | Alpha 4 is up! This week comes with two updates, alpha 4 adds some NPCs and quest lines for progress, along new rare one-use items to make runs more varied: Borer device , Fungal Symbiote , and Hunger Supressant . Join the private playtest! If you haven't tried the game yet, I'm currently running a private playtest up to 100 players. You can request access through Discord. Feedback and bug reports are always… | 22445861 | |
| In-game event | Alpha 3 is up. Come and join the playtest! This last week I've been working through feedback received from players recorded sessions. Mostly around making the game feel smoother when ranged combat, and fixing some bugs here and there when using an Xbox controller. What's next? In the next cycle (alpha 4) I'll be addressing feedback coming from this playtest, as well as adding more content, and improving the core experience when you deci… | 22373632 | |
| In-game event | Ad Iterum on Steam Deck The latest build is out! Quick update to share that the Steam playtest is now available via Windows x64, or Steam Deck! New stuff · Behavioral effects like charm, pacify, stun, and confusion now work on every enemy type. · Throwables are far more useful now. · Bosses are immune to most status effects, but not all of them. Experiment and find out which ones slip through. Improvements · Map gener… | — | |
| In-game event | Unstable mutations, cooking, new enemies, and bug fixing This week's update touches a bit of everything: From cooking mechanics, to combat changes, to quality-of-life fixes that have been bugging me. There's a new enemy lurking in the fungal areas, and mutations are getting more dangerous to handle. As always, I'd love to hear what you think. Jump into the Discord or drop feedback here, it all helps shape what comes next. New stuff - New: Throwing me… | — | |
| In-game event | Status Effects, New Weapons & More Chaos Hi hi! This week I've added new visual effects for status conditions like poison, bleed, or confusion, making it much easier to read what’s happening in the middle of a fight, and who’s about to have a bad time. Weapons can now roll new effects. Bleed can slowly tear enemies (or you) down, stun interrupts turns, and riposte can punish with counterattacks if you're running the right build. Along… | — | |
| In-game event | Playtesting improvements Another alpha update is live, focused mostly on tightening the survival loop and smoothing out a bunch of rough edges. Every run now starts with a bit of chaos to push builds in unexpected directions: One random mutagen and one random injector are given to you when the game starts. World interaction got a small but meaningful boost too: you can now eat meat or disassemble items straight from th… | — | |
| In-game event | Memories, and quest progress Another weekly alpha is out! A new "Memories" tab has been added. This is where everything you’ve discovered during a run is tracked, making it easier to keep a mental map of what you’ve seen, learned, or triggered. This is quite minimalistic now, but will improve as we go: Progression is slowly starting to take shape: The main quest has moved forward with two new nodes, which are available in… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.