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Ad IterumNewsPreparing for Beta 3: New biomes, superior weapons, and double the content.
In-game event

Preparing for Beta 3: New biomes, superior weapons, and double the content.

Ad Iterum · published 5 Jun 2026, 04:05 UTC · build 23494846

All newsPlayers around this dateRead on Steam

The world keeps growing

Two more biomes have opened up, on top of the acid pools added a couple of weeks ago. The deeper you push, the stranger things get.

Sharper weapons, nastier company

Superior weapons are now a thing you can find out there, and you will need to defeat the new enemies that joined the roster in the Quarantined Depths.

There are places you haven't seen yet

You may find secret rooms scattered around, these are not necessary for progress, but may contain nice treasure... or a nasty surprise.

Careful who you trust

Blood pacts are more extreme now, if you choose to accept them.

Small things that add up

Status effects got proper icons, new memories show a "!" indicator until you read them, world NPCs do the same, multi-turn heavy weapon kills no longer leave a stuck waiting icon, cooking in environmental fire works again, traps grey out when disabled, blood pact UI fits 3 pacts properly, boss and safe room spawn pacing got tuned, drop rates for better item tiers got nudged up, three new food items, general balancing pass, ... a bunch of quality of life improvements here and there.

Feedback is always welcome, if you want to poke around early builds come and join Discord: https://discord.gg/VKSgsWA4GW

Thanks for playing! 

Change log:

# Beta candidate 3 - Beta 0.2.6 - Latest build: 2026-06-04
- Balance: Hunger suppressant adjusted to work for current floor, not full expedition.
- Balance: Bargainer pact grants +1 Spice per kill
- Balance: Cured meat might trigger mutation progress as well, but in minor amounts
- Balance: Update heavy hammer from crude to standard quality
- Balance: Update suspicious fungi confusion duration and added HP recovery
- Balance: Blood keys no longer cost HP, but maxHP
- Fix: Blood pacts shrine re-rolling options upon revisiting
- Fix: Wrong sprite for boots when in inventory
- Fix: Wrong sprite for memory unit when in inventory
- Fix: Removed persistent healing clouds, these are only temporary once used
- Improvements: Updated drop chance of better item tiers
- Improvements: Adjusted spawn pace of boss entrances
- Improvements: Added icons for status effects
- Improvements: General UI improvements
- Meta: Removed UI access to cheat codes
- Meta: Pushed forward where the Demo ends. Now has double the content.
- New: Newly discovered memories show a "!" indicator if unread
- New: Deep water ambush does damage
- New: Food x1
- New: Secret rooms x3# Beta 0.2.5 - Latest build: 2026-05-31
- New: T1 biome: Acid pools
- New: T1 biome: Increased difficulty
- New: New pushable walls that may unlock secret rooms# Beta 0.2.4 - Latest build: 2026-05-29
- Fix: Remove waiting icon after killing an enemy using a multiple-turn-delayed heavy weapon.
- Fix: Missing localized strings
- Fix: Adjust blood pacts UI so it fits 3 pacts
- Improvements: Updated spawn rate of boss and safe rooms
- New: Quarantined Depths enemy x2
- New: Food x2
- New: Immortal enemies can now be defeated...somehow :D
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