
The latest build is out!
Quick update to share that the Steam playtest is now available via Windows x64, or Steam Deck!
Behavioral effects like charm, pacify, stun, and confusion now work on every enemy type.
Throwables are far more useful now.
Bosses are immune to most status effects, but not all of them. Experiment and find out which ones slip through.
Map generation, enemy spawns, loot, and combat rolls are now fully deterministic from the seed. Same seed, same dungeon.
Small, handcrafted rooms now appear carved into the dungeon sprinkled here and there, adding variety to each floor layout.
All throwable effect durations increased. Status effects stick around longer, making tactical plays more rewarding.
Deeper floors get harder through more modifiers and enemy variety, not inflated numbers.
Ranged weapons (Eruptor, Sling, ...) now correctly use their configured range for targeting.
Disassemble option now properly appears for equippable items in inventory.
Mutation name no longer lingers in HUD after player death.