
Another alpha update is live, focused mostly on tightening the survival loop and smoothing out a bunch of rough edges.
Every run now starts with a bit of chaos to push builds in unexpected directions: One random mutagen and one random injector are given to you when the game starts.
World interaction got a small but meaningful boost too: you can now eat meat or disassemble items straight from the ground.
Enemies have also learned to wield weapons themselves, so pay attention!
On top of all that, there’s a new ranged weapon to find, new memory units that may reveal fragments of the world, and a couple of long-standing bugs squashed (including a very overpowered t-shirt)
As always, thanks for playing and for the feedback. More tweaks and weirdness coming soon!
Change log:
# Alpha 20260129
- Balance: Hunger threshold is halved, now you get hungrier faster
- Balance: Minor enemies no longer drop meat or loot
- Balance: Reduced the cost of blood keys
- Fix: Berserker injectors now show description correctly
- Fix: Consumables not syncing properly in UI when consumed using mouse click
- Fix: Clicking on equipped items now show item details
- Fix: T-shirt no longer has same defense as light armor
- Fix: Pressing ESC when inventory is open closes inventory rather than opening ESC menu directly
- Improvement: When unarmed, UI shows correctly that you can perform unarmed attacks
- Improvement: When trashing a stack of items, the whole stack is trashed in one action
- Improvement: When inspected, Armors and weapons show their item quality.
- Improvement: Meat can be eaten directly from the ground
- Improvement: Items can be disassembled directly from the ground
- New: New Ranged weapon (x1)
- New: New memory units might contain data about the world
- New: Injectors are now unknown until consumed for first time
- New: Enemies can wear their own gear
- New: Every run starts with 1x random mutagen, and 1x random injector