Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ad IterumNewsPlaytesting improvements
In-game event

Playtesting improvements

Ad Iterum · published 29 Jan 2026, 07:24 UTC

All newsPlayers around this dateRead on Steam

Another alpha update is live, focused mostly on tightening the survival loop and smoothing out a bunch of rough edges.

Every run now starts with a bit of chaos to push builds in unexpected directions: One random mutagen and one random injector are given to you when the game starts.

World interaction got a small but meaningful boost too: you can now eat meat or disassemble items straight from the ground.

Enemies have also learned to wield weapons themselves, so pay attention!

On top of all that, there’s a new ranged weapon to find, new memory units that may reveal fragments of the world, and a couple of long-standing bugs squashed (including a very overpowered t-shirt)

As always, thanks for playing and for the feedback. More tweaks and weirdness coming soon!

Change log:

# Alpha 20260129

- Balance: Hunger threshold is halved, now you get hungrier faster

- Balance: Minor enemies no longer drop meat or loot

- Balance: Reduced the cost of blood keys

- Fix: Berserker injectors now show description correctly

- Fix: Consumables not syncing properly in UI when consumed using mouse click

- Fix: Clicking on equipped items now show item details

- Fix: T-shirt no longer has same defense as light armor

- Fix: Pressing ESC when inventory is open closes inventory rather than opening ESC menu directly

- Improvement: When unarmed, UI shows correctly that you can perform unarmed attacks

- Improvement: When trashing a stack of items, the whole stack is trashed in one action

- Improvement: When inspected, Armors and weapons show their item quality.

- Improvement: Meat can be eaten directly from the ground

- Improvement: Items can be disassembled directly from the ground

- New: New Ranged weapon (x1)

- New: New memory units might contain data about the world

- New: Injectors are now unknown until consumed for first time

- New: Enemies can wear their own gear

- New: Every run starts with 1x random mutagen, and 1x random injector

More from Ad Iterum

Other announcements

All news
In-game event1 Oct 2026Beta 0.6.0: Active mutations are hereActive vs Passive mutation skills Mutations are no longer passive, and all of them have both an active and a passive effect. The active effect can be triggered when you want, with a cooldown based on each as well as the instability level, the passive effect always is on. This also comes with up to 4 hotkeys in the UI to use them, as many as mutations your body can hold -by default- at any given…In-game event18 Sep 2026Beta 0.5.2: Demo update!Heya! The demo has been out for a bit longer than a month now, so an update was due. Quests I've introduced questing into the game with the latest version. All quests are currently optional, but some are marked as main story line while others are entirely procedurally generated based specifically on your run. Currently there are 6 quests already built into the game. Demo update Demo is now upda…In-game event10 Sep 2026Beta 0.5.0: Character selection, stranger bosses, and more build varietyBuild 0.5.0 is ready in the playtesting branch with new ways to shape your character and more trouble waiting in the depths. Crowded depths I've added three additional bosses to the dungeon roster, which you will find randomly through the run. Boss rooms also appear more often from depth 3 onward. Hunters eventually begin stalking every biome, so going deeper should now feel a little less predi…