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Ad IterumNewsBeta 0.6.0: Active mutations are here
In-game event

Beta 0.6.0: Active mutations are here

Ad Iterum · published 1 Oct 2026, 11:16 UTC

All newsPlayers around this dateRead on Steam

Active vs Passive mutation skills

Mutations are no longer passive, and all of them have both an active and a passive effect. The active effect can be triggered when you want, with a cooldown based on each as well as the instability level, the passive effect always is on.

This also comes with up to 4 hotkeys in the UI to use them, as many as mutations your body can hold -by default- at any given time:

Balancing food, injectors, and hunger

Food now takes twice as long to move to each freshness stage, and fresh pickups no longer get dragged into a spoiled stack. Injectors last longer too.

QoL improvements

Many updates and changes from your feedback: new hint for weapons breaking, the deep-water hints now distinguish ambushes from the drowning damage you can take in heavy armor, new sounds here and there, corrected how the Pitchfork, Cable Harpoon, and Rusty Hammer sit when equipped, oil/wet/ mud/hunger suppressed/berserk statuses have clearer descriptions, character stats in the inventory now show numeric totals alongside the rank hints, ....

As always, feedback and bug reports are welcome. Send anything odd over in-game, or join the party on Discord: https://discord.gg/VKSgsWA4GW

Thanks for playing!

Changelog

# Beta 0.6.0 - Latest build: 2026-10-01
- Balance: Food stays in each freshness stage for 100 turns instead of 50
- Balance: Reduce overall difficulty in end game
- Fix: Locked Mutagen Stabilizer offers show Unavailable in the list and button, with the lore explanation once below the cost
- Fix: Graft acquisition popups use separate short descriptions
- Fix: Food stacks separate freshness and preservation states; adding matching food restarts that stack's current stage without aging fresh pickups to match spoiled food
- Fix: Shortened Cursed Speech's consumption description to describe its active power
- Fix: Deep-water loading hint now warns about ambushes; added a separate hint about heavy-armor drowning damage
- Fix: Equipped Pitchfork uses its pitchfork sprite with a 45-degree tilt
- Fix: Wall Hugger concealment is now visual only; visible Wall Huggers can be targeted and hit by ranged weapons, spread attacks, and mutation abilities
- Fix: Cable Harpoon now uses Heavy Hammer's equipped offset and rotation instead of appearing centered on the player
- Fix: Rusty Hammer now uses the same equipped hammer sprite and positioning as Heavy Hammer
- Improvement: Graft acquisition summaries improved
- Improvement: Renamed Ruminant Gut to Mutagen Reservoir and replaced its stomach-themed descriptions
- Improvement: Inventory character stats show numeric totals alongside rank hints; equipment previews expose changes within the same rank
- Improvement: Clearer descriptions for Oil, Wet, Mud, Hunger Suppressed, and Berserk effects
- Improvement: Mutation acquisition summaries use shorter wording
- Improvement: Wall Huggers show a faint danger zone that pulses while concealed and stays visible after reveal until defeated
- New: Arachnophobia dungeon modifier
- New: Mutation bar above the message log; click a mutation or press 1–4 to use it# Beta 0.5.3 - Latest build: 2026-09-21
- Balance: Injectors now last longer
- Balance: Some enemy modifiers won't appear in the initial depths
- Balance: Immortal enemies no longer are immortal, but may fell after several lives
- Balance: Add more turns in between spawner toxic clouds
- Fix: Left-click attack on Wallhuggers works again
- Improvement: Some new audio additions
- New: Added new biome to demo
- New: Quests x3
- New: Tutorial hint for weapons breaking
- New: Dungeon Modifier x1
More from Ad Iterum

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