Beta 0.4.5: Bug fixes, QoL improvements, achievements, and cloud saves

Ad Iterum · build 24706905 · published

On SteamNotes only · this build shipped before we watched the app

Demo was released 2 weeks ago, so it is time for a patch to include general improvements as well as some demo-specific items. A lot of this came straight from your bug reports and feedback, so keep them coming!

Feedback is always welcome, if you want to poke around early builds come and join Discord:

https://discord.gg/VKSgsWA4GW

Improvements around inspection and item interaction

I got some bug reports/feedback from you folks

  • Fixed: Attempt to pick it up but inventory is full, make room in inventory, then pressing space on the same tile just says "There is nothing here."

  • Fixed: I can pick up items from anywhere on the screen by right-clicking on them, and don't actually have to be on or near the tile.

  • Fixed: There is not a keyboard key to inspect tiles / bring up a context menu like I can do with the mouse right-click, that would be very useful. Now the F key does that, of course is re-bindable in the game settings.

Cloud saves

  • While the demo does not have a save/load feature (unlike the full game), it will save your settings now across runs and devices.

Steam Achievements

  • Since I've added achievements to the main game, I've added one for those who finish the demo ;)

More statuses

  • Up until now the lower you could go on a stat was none. No more! You can go deeper into the bad side of your build with Cursed, Feeble, Exposed, and Sluggish statuses 😂

Optimization and size reduction

  • I've tweaked a bit the demo build so does not ship some of the heavy assets that are full-game only (ie: music), so it's way smaller in size now. As Steam Deck user I really hate when some demos are just way to big.

Changelog:

# Beta 0.4.5 - Latest build: 2026-08-12
- Balance: Eating resets the hunger clock, not just fills the counter.
- Fixed: Bug where Septic synergy wouldn't account for toxic clouds.
- Fixed: Attempt to pick an item when inventory is full, would show "There is nothing here" even after clearing up inventory space.
- Fixed: You cannot longer pick up items at distance when using right click grab action, it requires to be in the same tile or adjacent.
- Fixed: When oil become fire due nearby explosions, these no longer are fire forever, but are extinguished after several turns.
- Fixed: Block player movement when clicking on an open tutorial window.
- Improvement: General stabilization.
- Improvement: General UI polish.
- Improvement: Migrated tutorials to a better UI.
- Improvement: New animations for proximity, gas, and toxic traps.
- Improvement: Some mutations and grafts have clearer descriptions.
- Improvement: Locked rooms in Quarantined Depths have a better UI.
- Improvement: Weapons that do kill immortal and sentinels have clearer description.
- Improvement: Traps have now some small animations.
- Improvement: Small player and enemy animations when fighting melee
- New: Steam Achievements x6 + demo complete achievement in demo builds.
- New: Cursed, Feeble, Exposed, and Sluggish statuses.
- New: Enemies x6
- New: Tutorialized "wait turn" key