The Gate Must Stand
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3Sampling since 07:12 UTC
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154Jul 2026
Playing now
3Sampling since 07:12 UTC
All-time peak
154Jul 2026
| Published | Title | Build |
|---|---|---|
| Patch Note 26 Fixed a bug where client players might not be able to respawn in multiplayer mode. · Fixed a network connection issue in multiplayer mode. | — | |
| 🎉The Gate Must Stand brings a NEW UPDATE - Multiplayer Co-op and More!🎉 Hello City Defenders! We’re excited to announce that we’re bringing a whole NEW update. This comes with new features of Multiplayer and Xbox and PS controller compatibility, QOL changes and so much more! · ✨ General Updates: · Multiplayer mode added! · Xbox and PS controller compatibility · Steam Deck support · 🐛BUG fixes · Fixed the bug of triggering refreshes through relics and advancing whe… | — | |
| Patch Notes 25 Bug Fixes · Fixed an issue where players could not complete the game after defeating the final boss in multiplayer. · Fixed abnormal bugs triggered by "Shua Shua Yi Shan" and "Ultimate Grail" in client mode. · Fixed a bug where ring-type items could not be placed on Steam Deck devices. · Fixed an issue where hero characters were incorrectly replaced with other heroes after completing the game.… | — | |
| Patch Notes 24 👥 Multiplayer Mode Fixes Settlement fixed: Fixed a bug where the game wouldn't settle properly at the end of a multiplayer session. Display fixed: Fixed an issue where unit stack counts were displayed incorrectly in online mode. Reward fixed: Fixed a bug where carriage quest rewards weren't granted properly in multiplayer mode. Mechanic fixed: Fixed a bug where purchased followers would be a… |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 2 Sep 2026 | Wed | 17:34 | No patch notes · unannounced build | 25085328 | public | — | — |
| — |
| Patch Notes 23 👥 Multiplayer Mode Improvements Added | Added multiplayer game invitation functionality. Added | Added error prompt for "Failed to create room". Fixed | Fixed a bug where players couldn't proceed to the next level after finishing a multiplayer game. Fixed | Fixed a bug where overlapping UI in multiplayer mode prevented selections. Fixed | Fixed a bug where escort objectives wouldn't properly… | — |
| Patch Notes 22 Bug Fixes & Improvements · Completing Destiny Stages no longer requires defeating the Demon God with the final hit. · Increased the attack damage of Sword Immortal and Flame Dragon followers. · Significantly reduced the Destiny requirements for Shield Guardian and Nun . · Fixed a bug where the hero's Guardian effect was not working properly. · Fixed an issue where some followers would not attac… | — |
| Patch Notes 21 Bug Fixes & Improvements · Increased the Cart's HP in Escort missions. · Fixed several additional soft-lock issues. · Divine Blessings no longer increase skill cooldowns. · Improved cart pathfinding. · Fixed a bug where loading a save on the Demon King map could cause the Merchant to appear unexpectedly. · Fixed a bug where Guardian War Cry could cause the game to soft-lock. · Added a Reset but… | — |
| Patch Notes 20 Bug Fixes & Improvements · Fixed a bug where Archers could not be placed on Fire and Frost Magic Circles . · Added a more detailed description for Lucky Bone Dice . · Fixed a bug with Shadow Assassin’s Bleed spreading effect . · Increased Source Crystal drops from defeating bosses. · Fixed several localization issues. · Fixed a bug where the stat bonuses after merging summons did not take effec… | — |
| Patch Notes 19 Bug Fixes & Improvements · Increased the Cart's HP in Escort missions. · Fixed several additional soft-lock issues. · Divine Blessings no longer increase skill cooldowns. · Improved cart pathfinding. · Fixed a bug where loading a save on the Demon King map could cause the Merchant to appear unexpectedly. · Fixed a bug where Guardian War Cry could cause the game to soft-lock. · Added a Reset but… | — |
| Patch Notes 18 Bug Fixes & Improvements · Fixed a bug where the Tinkerer could not be disabled. · Fixed an issue where Shadow Assassin clones could occasionally fail to disappear. · Fixed a bug that could cause the Demon King stage to soft-lock. · Improved Melina's projectile behavior. · Improved mouse movement logic. · Optimized enemy pathfinding. · Fixed a bug where the Rune Swap relic would sometimes not t… | — |
| Patch Notes 17 Fixed a bug where Chaos Codex could occasionally fail to trigger properly. · Reduced the Source Crystal requirements for all Fated Ones. · Lowered the rank-up requirements for Xenos and Melina. · Swapped the effects of Summon Rank 1 and Rank 2, allowing players to disable units earlier in progression. · Significantly reduced the attack power of Ghost Ferryman, Siege Cannon, and Frost Demon. · I… | — |
| Patch Notes 16 Additional Fixes & Improvements · Fixed an issue where summons would not attack underwater enemies. · Added enemy wave spawn notifications. · Fixed a bug where Ultimate summon skills were not correctly inherited during transitions to the Demon Lord map. · Nerfed the Molten Boss . · Fixed incorrect damage panel display for the Chainsaw enemy. · Fixed abnormal animation issues for the Shadow unit… | — |
| Patch Notes 14 Performance Optimizations (Overall Progress: 70%) · Significantly improved performance during high-speed gameplay, greatly reducing frame drops and improving long-session stability. · Adjusted the render order of certain visual effects to prevent them from obscuring characters. Gameplay & Stage Adjustments · Reworked the Escort Wagon mechanics, with scaling values now properly balanced across a… | — |
| Patch Notes 13 Bug Fixes & Adjustments · Fixed an issue where some Awakening descriptions were not highlighted correctly. · Fixed a bug where Towerfront Slash Bounce could occasionally prevent followers from returning to their proper positions. · Significantly increased the base damage of Xenos' Forward Slash and Uppercut Slash . · Fixed an issue where some melee enemies would occasionally fail to attack barr… | — |
| Patch Notes 12 Fixes & Improvements · Corrected terrain data on the Water City maps: · Adjusted enemy spawn waves on the right side of the map. · Fixed an issue where bosses could walk into water. · Fixed an issue where relics could drop into water and become inaccessible. · Improved the descriptions of several relics. · Improved the wording of various Awakening effects to make their functionality clearer. ·… | — |
| Patch Notes 11 Fixes & Adjustments · Restored the visual effect for Holy Hammer Spin and improved its performance to reduce stuttering. · Added starting Divine Blessings to Stages 2 and 3. One random Divine Blessing will now spawn on the map at the beginning of the run. · Fixed an issue with the Traditional Chinese description for Sword Immortal Xiaoyao . · Fixed a bug where Frost Fury would fail to trigger i… | — |
| Patch Notes 10 Bug Fixes & Adjustments · Fixed several causes of performance stuttering. · Fixed a bug where the "Hide Health Bars" option could not be reverted after being enabled. · Fixed an issue where out-of-run Hero Revival effects were not functioning properly. · Fixed a bug where the Reviving Guardian's resurrection time reduction effect did not take effect. · Fixed various English localization issues.… | — |
| Patch Notes 08 Bug Fixes & Adjustments · Reduced the amount of Source Crystals required for Gate Defense upgrades. (We are currently working on a new out-of-run progression system for hero upgrades.) · Fixed an issue where certain Steam achievements could not be completed. · Added additional guidance for the Divine Blessing system. · Increased the font size of tutorial text. · Added a display showing the curr… | — |
| Patch Notes 08 Text & Localization Fixes · Improved and corrected multiple English text translations across the game Contract System Adjustments · Fixed logic issues in Soul Contract and Fallen Contract skill effects New Feature: Direct Map Selection · Added a map selection entry in the hero selection interface · Players can now directly choose the stage/map they want to challenge Camera & Presentation Optimi… | — |
| Patch Notes 07 Bug fixes and adjustments · Fixed an issue where environmental kills were incorrectly counted as hero damage. · Reduced the Demon God's map-wide damage. · Fixed a bug on certain maps that could generate impossible-to-complete objectives. · Added an attack speed cap of 10 to prevent lag and crashes. · Added a screen-edge flashing effect when the gate is at low health. · Added a protection mechan… | — |
| Patch Notes 06 Thank you all for your incredible support of The Gate Must Stand ! We've completed a major polish pass on three additional maps and have now added them to the game. We hope these new battlefields will make your gate-defending journey even more exciting and varied. New Maps · Sunken Harbor Bastion · Ashtide Seacity · Crystal Rift Waters Each map features unique terrain layouts and challenges, bu… | — |
| Patch Notes 05 Combat Statistics Panel Improvements · Upgraded the post-battle damage summary screen. · In addition to displaying total damage dealt by each hero and follower, every entry can now be expanded to view a detailed damage breakdown. · Damage sources include: · Basic Attacks · Active Skills · Passive Effects · Buffs · Divine Blessings · Awakenings · All other damage sources Unit Placement Rule Adju… | — |
| Patch Notes 04 Fixes & Improvements · Adjusted the experience requirements for permanent progression unlocks, making long-term progression pacing more balanced. Existing save files will be automatically migrated, and previously unlocked content will not be lost due to the new requirements. · Fixed an issue where enemies spawning from map edges or special spawn points could become stuck against walls, spawn in… | — |
| Patch Notes 03 Bug Fixes · Fixed a bug preventing the carriage quest from completing on certain maps, reorganized the monster entries in the collection book, and nerfed overall enemy strength. · Fixed an issue where no hero awakenings were available after repeated refreshes. · Resolved some stuttering problems and added a skip button for the tutorial. | — |
| Patch Notes 02 New Features & Display Improvements Added a tooltip warning that heroes will be slowed when passing through enemies. Balance Adjustments · Reduced Gate upgrade costs: New costs are 20 / 50 / 80 / 120 / 150 / 200. · Relic Codex of Chaos reworked: All active skill cooldowns reduced by 40%. The forced auto-cast mechanic has been removed; players may now trigger skills manually. · Black Market Toke… | 23818545 |