Patch Notes 07

The Gate Must Stand · published

Bug fixes and adjustments

  • Fixed an issue where environmental kills were incorrectly counted as hero damage.

  • Reduced the Demon God's map-wide damage.

  • Fixed a bug on certain maps that could generate impossible-to-complete objectives.

  • Added an attack speed cap of 10 to prevent lag and crashes.

  • Added a screen-edge flashing effect when the gate is at low health.

  • Added a protection mechanism when the gate is close to falling, preventing it from being instantly destroyed by certain mechanics.

  • Enabled the Thunder Sword Saint's projectiles to pass through barricades.

  • Increased the follower slot count on the Water City map.

  • Fixed bridge pathing issues, relic drop bugs, and other related issues on the Water City map.

  • Fixed a bug where attack range indicators could not be closed after selecting a statue.

  • Adjusted the probability of awakening branches appearing, making it easier to obtain awakenings that have already been chosen.

  • Fixed an issue where tutorial text could overflow its display area.

  • The "Pause Game When Hovering Over the Tavern" option is now disabled by default and can be re-enabled in Settings.

  • Fixed a bug where waterborne enemies could become stuck if knocked back.

  • Reworked Melina's Gravity Link and Void Traverse abilities.

  • Optimized the performance of certain visual effects.

  • Adjusted boss spawn behavior on the Water City map.