The Gate Must Stand
Playing now
10+7 vs. yesterday
6.5%of peak
All-time peak
154Jul 2026
Playing now
10+7 vs. yesterday
All-time peak
154Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch Notes 24 👥 Multiplayer Mode Fixes Settlement fixed: Fixed a bug where the game wouldn't settle properly at the end of a multiplayer session. Display fixed: Fixed an issue where unit stack counts were displayed incorrectly in online mode. Reward fixed: Fixed a bug where carriage quest rewards weren't granted properly in multiplayer mode. Mechanic fixed: Fixed a bug where purchased followers would be a… | — | |
| Game update | Patch Notes 23 👥 Multiplayer Mode Improvements Added | Added multiplayer game invitation functionality. Added | Added error prompt for "Failed to create room". Fixed | Fixed a bug where players couldn't proceed to the next level after finishing a multiplayer game. Fixed | Fixed a bug where overlapping UI in multiplayer mode prevented selections. Fixed | Fixed a bug where escort objectives wouldn't properly… | — | |
| Game update | Patch Notes 22 Bug Fixes & Improvements · Completing Destiny Stages no longer requires defeating the Demon God with the final hit. · Increased the attack damage of Sword Immortal and Flame Dragon followers. · Significantly reduced the Destiny requirements for Shield Guardian and Nun . · Fixed a bug where the hero's Guardian effect was not working properly. · Fixed an issue where some followers would not attac… | — | |
| Game update | Patch Notes 21 Bug Fixes & Improvements · Increased the Cart's HP in Escort missions. · Fixed several additional soft-lock issues. · Divine Blessings no longer increase skill cooldowns. · Improved cart pathfinding. · Fixed a bug where loading a save on the Demon King map could cause the Merchant to appear unexpectedly. · Fixed a bug where Guardian War Cry could cause the game to soft-lock. · Added a Reset but… | — | |
| Game update | Patch Notes 20 Bug Fixes & Improvements · Fixed a bug where Archers could not be placed on Fire and Frost Magic Circles . · Added a more detailed description for Lucky Bone Dice . · Fixed a bug with Shadow Assassin’s Bleed spreading effect . · Increased Source Crystal drops from defeating bosses. · Fixed several localization issues. · Fixed a bug where the stat bonuses after merging summons did not take effec… | — | |
| Game update | Patch Notes 19 Bug Fixes & Improvements · Increased the Cart's HP in Escort missions. · Fixed several additional soft-lock issues. · Divine Blessings no longer increase skill cooldowns. · Improved cart pathfinding. · Fixed a bug where loading a save on the Demon King map could cause the Merchant to appear unexpectedly. · Fixed a bug where Guardian War Cry could cause the game to soft-lock. · Added a Reset but… | — | |
| Game update | Patch Notes 18 Bug Fixes & Improvements · Fixed a bug where the Tinkerer could not be disabled. · Fixed an issue where Shadow Assassin clones could occasionally fail to disappear. · Fixed a bug that could cause the Demon King stage to soft-lock. · Improved Melina's projectile behavior. · Improved mouse movement logic. · Optimized enemy pathfinding. · Fixed a bug where the Rune Swap relic would sometimes not t… | — | |
| Game update | Patch Notes 17 Fixed a bug where Chaos Codex could occasionally fail to trigger properly. · Reduced the Source Crystal requirements for all Fated Ones. · Lowered the rank-up requirements for Xenos and Melina. · Swapped the effects of Summon Rank 1 and Rank 2, allowing players to disable units earlier in progression. · Significantly reduced the attack power of Ghost Ferryman, Siege Cannon, and Frost Demon. · I… | — | |
| Game update | Patch Notes 16 Additional Fixes & Improvements · Fixed an issue where summons would not attack underwater enemies. · Added enemy wave spawn notifications. · Fixed a bug where Ultimate summon skills were not correctly inherited during transitions to the Demon Lord map. · Nerfed the Molten Boss . · Fixed incorrect damage panel display for the Chainsaw enemy. · Fixed abnormal animation issues for the Shadow unit… | — | |
| In-game event | Patch Note 15 🔥 Major New Content 🔥Major New Content · New follower: Tinker · Ability: continuously repairs fences and gates, with two ultimate upgrade paths— Chainsaw Wielder and Minstrel Artisan · New meta progression system: Fated One · After meeting unlock conditions and spending Source Crystals, players can directly enhance specific characters · You can also block unwanted upgrade affixes and follower pools, reducing RNG… | — | |
| Game update | Patch Notes 14 Performance Optimizations (Overall Progress: 70%) · Significantly improved performance during high-speed gameplay, greatly reducing frame drops and improving long-session stability. · Adjusted the render order of certain visual effects to prevent them from obscuring characters. Gameplay & Stage Adjustments · Reworked the Escort Wagon mechanics, with scaling values now properly balanced across a… | — | |
| Game update | Patch Notes 13 Bug Fixes & Adjustments · Fixed an issue where some Awakening descriptions were not highlighted correctly. · Fixed a bug where Towerfront Slash Bounce could occasionally prevent followers from returning to their proper positions. · Significantly increased the base damage of Xenos' Forward Slash and Uppercut Slash . · Fixed an issue where some melee enemies would occasionally fail to attack barr… | — | |
| Game update | Patch Notes 12 Fixes & Improvements · Corrected terrain data on the Water City maps: · Adjusted enemy spawn waves on the right side of the map. · Fixed an issue where bosses could walk into water. · Fixed an issue where relics could drop into water and become inaccessible. · Improved the descriptions of several relics. · Improved the wording of various Awakening effects to make their functionality clearer. ·… | — | |
| Game update | Patch Notes 11 Fixes & Adjustments · Restored the visual effect for Holy Hammer Spin and improved its performance to reduce stuttering. · Added starting Divine Blessings to Stages 2 and 3. One random Divine Blessing will now spawn on the map at the beginning of the run. · Fixed an issue with the Traditional Chinese description for Sword Immortal Xiaoyao . · Fixed a bug where Frost Fury would fail to trigger i… | — | |
| Game update | Patch Notes 10 Bug Fixes & Adjustments · Fixed several causes of performance stuttering. · Fixed a bug where the "Hide Health Bars" option could not be reverted after being enabled. · Fixed an issue where out-of-run Hero Revival effects were not functioning properly. · Fixed a bug where the Reviving Guardian's resurrection time reduction effect did not take effect. · Fixed various English localization issues.… | — | |
| Game update | Patch Notes 08 Bug Fixes & Adjustments · Reduced the amount of Source Crystals required for Gate Defense upgrades. (We are currently working on a new out-of-run progression system for hero upgrades.) · Fixed an issue where certain Steam achievements could not be completed. · Added additional guidance for the Divine Blessing system. · Increased the font size of tutorial text. · Added a display showing the curr… | — | |
| Game update | Patch Notes 08 Text & Localization Fixes · Improved and corrected multiple English text translations across the game Contract System Adjustments · Fixed logic issues in Soul Contract and Fallen Contract skill effects New Feature: Direct Map Selection · Added a map selection entry in the hero selection interface · Players can now directly choose the stage/map they want to challenge Camera & Presentation Optimi… | — | |
| Game update | Patch Notes 07 Bug fixes and adjustments · Fixed an issue where environmental kills were incorrectly counted as hero damage. · Reduced the Demon God's map-wide damage. · Fixed a bug on certain maps that could generate impossible-to-complete objectives. · Added an attack speed cap of 10 to prevent lag and crashes. · Added a screen-edge flashing effect when the gate is at low health. · Added a protection mechan… | — | |
| Community | Art Revert Update Hello, A huge thank you to everyone who has picked up a copy of The Gate Must Stand and left us a review - every bit of feedback is critical for us to bring you updates and make the game the best version we can. We have already managed to fix most of the bugs shared by players, so please keep sharing them on the Steam Forums or in Discord! With this update, we would like to address a lot of the… | — | |
| Game update | Patch Notes 06 Thank you all for your incredible support of The Gate Must Stand ! We've completed a major polish pass on three additional maps and have now added them to the game. We hope these new battlefields will make your gate-defending journey even more exciting and varied. New Maps · Sunken Harbor Bastion · Ashtide Seacity · Crystal Rift Waters Each map features unique terrain layouts and challenges, bu… | — | |
| Game update | Patch Notes 05 Combat Statistics Panel Improvements · Upgraded the post-battle damage summary screen. · In addition to displaying total damage dealt by each hero and follower, every entry can now be expanded to view a detailed damage breakdown. · Damage sources include: · Basic Attacks · Active Skills · Passive Effects · Buffs · Divine Blessings · Awakenings · All other damage sources Unit Placement Rule Adju… | — | |
| Game update | Patch Notes 04 Fixes & Improvements · Adjusted the experience requirements for permanent progression unlocks, making long-term progression pacing more balanced. Existing save files will be automatically migrated, and previously unlocked content will not be lost due to the new requirements. · Fixed an issue where enemies spawning from map edges or special spawn points could become stuck against walls, spawn in… | — | |
| Community | Thank you for playing, and supporting our games launch! It has been amazing to see so many of you step up and defend the gate! We would first off like to say a huge thank you to everyone who has played the game so far! It has been amazing to see so many players in the first 24 hours! You will be pleased to know the developer has been hard at work listening to player feedback and squashing bugs. A variety of hot fixes, bug fixes, balance and performa… | — | |
| Game update | Patch Notes 03 Bug Fixes · Fixed a bug preventing the carriage quest from completing on certain maps, reorganized the monster entries in the collection book, and nerfed overall enemy strength. · Fixed an issue where no hero awakenings were available after repeated refreshes. · Resolved some stuttering problems and added a skip button for the tutorial. | — | |
| Game update | Patch Notes 02 New Features & Display Improvements Added a tooltip warning that heroes will be slowed when passing through enemies. Balance Adjustments · Reduced Gate upgrade costs: New costs are 20 / 50 / 80 / 120 / 150 / 200. · Relic Codex of Chaos reworked: All active skill cooldowns reduced by 40%. The forced auto-cast mechanic has been removed; players may now trigger skills manually. · Black Market Toke… | 23818545 | |
| Game update | Patch Notes 01 Added a Bestiary for normal enemies, elites, and bosses. · Improved projectile hit detection: Enemy projectiles will no longer be incorrectly blocked by friendly visual-effect colliders that have no character entity attached. Child-object colliders can now also correctly identify their owning character. · Fixed an issue where certain fixed-spawn elite or ground enemies could spawn on invalid te… | — | |
| News | The Gate Must Stand is Out Now! + 30% Launch Discount The Gate Must Stand is out now with 30% launch discount! It's time to defend your city with all you've got because the full version of The Gate Must Stand is finally out! You are the city's last line of defence, fend off the hoards of enemies and pick the right upgrades to control the battlefield. Whatever you do, do not let the gate fall. Grab your copy of The Gate Must Stand and save 30% for… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.