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The Gate Must Stand›Events›Patch Notes 04
Game update

Patch Notes 04

The Gate Must Stand · published 3 months ago

All eventsPlayers around this dateRead on Steam

Fixes & Improvements

  • Adjusted the experience requirements for permanent progression unlocks, making long-term progression pacing more balanced. Existing save files will be automatically migrated, and previously unlocked content will not be lost due to the new requirements.

  • Fixed an issue where enemies spawning from map edges or special spawn points could become stuck against walls, spawn in invalid locations, or be blocked by their own spawn points.

  • Fixed an issue where enemy wave pacing could become inconsistent after loading a saved game, causing leftover enemies from previous waves to delay future spawns.

  • Fixed an issue where heroes could occasionally stop attacking and become idle after using skills or performing attacks.

  • Fixed an issue where certain enemies near barricades would fail to attack properly after entering their attack range.

  • Fixed an issue with the speed-up button icon displaying incorrectly.

  • Fixed inaccuracies in some Steam achievement statistics when playing multiplayer or using skill prediction mechanics.

  • Fixed an issue where Boss Challenge save data could occasionally contain unintended combat units under special circumstances.

  • Added real-time updates to the character stats panel.

  • Improved Caravan Quest visibility and behavior:

    • Removed the global taunt effect.

    • Added a brief invulnerability period.

  • Fixed an issue where the Half-Blood Prince could fail to disappear correctly.

  • Added a minimum cooldown limit of 0.5 seconds for active skills.

  • Added reset logic and a maximum cap to Lyra's global Elf counter.

  • Fixed several issues that could cause the game to become stuck or unresponsive.

  • Fixed incorrect values on the Codex relic.

  • Added a short input buffer when the level-up screen appears to prevent accidental upgrades caused by rapid clicking.

  • Fixed an issue where certain enemies could reach excessively high stats in late-game scenarios.

  • Reduced the risk of performance stuttering caused by Steam Cloud save synchronization.

  • Flame Mage attacks can now pass through barricades correctly.

More from The Gate Must Stand

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