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The Gate Must Stand›Events›Patch Notes 16
Game update

Patch Notes 16

The Gate Must Stand · published 2 months ago

All eventsPlayers around this dateRead on Steam

Additional Fixes & Improvements

  • Fixed an issue where summons would not attack underwater enemies.

  • Added enemy wave spawn notifications.

  • Fixed a bug where Ultimate summon skills were not correctly inherited during transitions to the Demon Lord map.

  • Nerfed the Molten Boss.

  • Fixed incorrect damage panel display for the Chainsaw enemy.

  • Fixed abnormal animation issues for the Shadow unit.

  • Fixed a crash/soft-lock issue on the Water City map.

  • Significantly reduced HP of high-tier bosses (previous update values were excessively high).

  • Overall performance optimizations to reduce late-game frame drops.

  • Improved projectile behavior for Melina.

  • Reduced overall boss HP values.

  • Fixed an issue where Thunderforge did not properly display quest information.

  • When merging summons, unit render layers will now correctly prioritize and will no longer be visually blocked.

  • Filtered out certain long-duration quests that could exceed expected gameplay duration limits.

  • Increased Source Crystal rewards on higher difficulties. Difficulty 2–5 now grants +30% / +60% / +90% / +120% bonuses.

  • Added missing codex entry for the Tinkerer.

  • Fixed a bug where the Book of Summons would incorrectly store unused Ancient King’s Decree items.

  • Removed collision between the wagon and both enemies and players.

  • Ring-type skills now correctly persist when switching summons to the Demon Lord map.

  • Completed localization for the Fated One interface.

  • Fixed several crash issues.

  • Fixed an issue where game speed could become abnormally fast and uncontrollable after the PC woke from sleep or when the game was brought back from the background.

  • Fixed a bug where placing fences during an upgrade popup could cause them to be placed instantly in unintended positions.

  • Improved interaction cleanup for upgrade popups: fences, selected summons, highlights, and attack range indicators are now correctly cleared.

  • Fixed an issue where a single click after successful fence placement could still select units on the field.

  • Fixed a bug where placing Divine Blessings in invalid positions could still consume selections or close previews incorrectly.

  • Improved validation for Divine Blessing placement on the client side to reduce invalid placement state errors.

  • Fixed an issue where the merchant countdown text could block mouse input.

  • Fixed issues related to the Peerless Battle Banner.

  • Fixed a bug where using the Ancient King’s Decree on a level 16 summon incorrectly displayed it as level 11.

  • Fixed occasional crash issues involving Lyra.

More from The Gate Must Stand

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