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The Gate Must Stand›Events›Patch Notes 08
Game update

Patch Notes 08

The Gate Must Stand · published 3 months ago

All eventsPlayers around this dateRead on Steam

Text & Localization Fixes

  • Improved and corrected multiple English text translations across the game

Contract System Adjustments

  • Fixed logic issues in Soul Contract and Fallen Contract skill effects

New Feature: Direct Map Selection

  • Added a map selection entry in the hero selection interface

  • Players can now directly choose the stage/map they want to challenge

Camera & Presentation Optimization

  • After the merchant entrance animation, the camera now automatically restores to the original aspect ratio

Bug Fixes

  • Fixed issue where Gate Archers would not automatically attack

  • Fixed abnormal unlocking and tracking issues for some Steam achievements

  • Fixed Molten Boss bomb cooldown effect not applying correctly

  • Fixed issue where land monsters would incorrectly enter water in the Water City map

  • Fixed monsters getting stuck in terrain on the Port map

  • Fixed gate auto-attack system failure

  • Fixed terrain issue preventing follower placement on certain tiles in the Port map

  • Fixed multiple cases of monsters getting stuck in walls or collision points

Map & Unit Balance Adjustments

  • Removed redundant follower placement tiles behind statues

  • Optimized monster spawn point distribution in the Water City map

  • Reduced overall damage values of the Frog Mage

  • Fixed attack range bonus calculation for Spear Soldiers and Priests, now properly benefiting from range amplification effects

Quality of Life Improvements

  • Added one-key skip for post-battle result animations; any key now skips results screen

  • Increased cooldown delay on upgrade option clicks to prevent accidental rapid input and misclicks

More from The Gate Must Stand

Other announcements

All events
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