Patch Notes 02

The Gate Must Stand · published · build 23818545

New Features & Display Improvements

Added a tooltip warning that heroes will be slowed when passing through enemies.

Balance Adjustments

  • Reduced Gate upgrade costs: New costs are 20 / 50 / 80 / 120 / 150 / 200.

  • Relic Codex of Chaos reworked: All active skill cooldowns reduced by 40%. The forced auto-cast mechanic has been removed; players may now trigger skills manually.

  • Black Market Token: discount tiers adjusted to 10% / 20% / 30% / 40%.

  • Pyromancer burn awakenings rebalanced: Each attack now applies an additional 1 / 2 / 3 burn stacks. Base burn stack count lowered to 1.

Gameplay & Performance Optimizations

  • Archer projectiles will no longer incorrectly collide with friendly barricades.

  • Reworked rendering logic for frequent damage-over-time effects such as Burn to ease performance strain from massive floating damage numbers and hit visual effects in late waves.

  • Improved experience orb merging logic to mitigate frame drops when large quantities of pickups spawn at once.

  • improved Sanctuary Guardian aura visualization and damage redirection logic to eliminate damage duplication issues and unnecessary performance overhead.

  • Optimized visual asset loading for select Bosses reducing stuttering on first effect playback.

  • Players now unlock the next difficulty tier upon clearing a single stage.

  • Camera zoom will no longer trigger when Lancers or Catapults knock back the hero.

Bug Fixes

  • Fixed an issue where visual effects and buff/debuff states from certain active skills lingered after the hero died.

  • Resolved glitches causing misplaced minions or stuck input states if players open quests, upgrades, shop, settings, or save & exit mid-minion drag, purchase, or fusion.

  • Fixed occasional unclickable quest Ul bug.

  • Addressed a bug where aquatic monsters would become immobile after climbing onto land.

  • Fixed a quest failure bug where defeating minor foes that never attacked the gate would not count toward quest progress.

  • Removed the "trial version" watermark text shown in Unity builds.

  • Fixed a bug where defeating enemies failed to unlock their entries in the codex.