Crownkeep Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
15 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
15 Oct 2026
| Published | Title | Build |
|---|---|---|
| v0.7.7 "Mac Support & Balancing" - Mac support is finally here! ### Content - Rebalance the Slime Pits to make it easier: - Lizardfolk Warriors nerfed to 2 power (used to be 3) - Plague Rats no longer haves passive - Slimes are nerfed to 4 power (used to be 5) - Change Lizardfolk Arch Seer ability to be "Every 5 turns, marks the most recently explored tile. Enemies on marked tiles regenerate 1 power every turn." - Changed effe… | 25589147 | |
| v0.7.5 "The Slime Pits" Content · Add unlockable floor: the Slime Pits. Filled with slimes that divide whenever they are attacked and can propagate out of control if unchecked. Also rats & lizardmen. Beat the Crypts twice to unlock this alternative 2nd floor. · Includes 4 new monsters and 1 new boss · Add new legendary item, Cloak of Nightmares ("Whenever you Ambush an enemy, apply Stunned to the closest enemy to it."… | — | |
| v0.7.4 ### UI - Item chests now have a skip button - For challenge floor chests specially, added new UI where you can inspect the random item you gain before confirming whether you want it or not - On game over & victory screens when viewing deck, no longer separate deck by draw and discard pile ### Sound & Music - Cards in tutorial reward screen & campfire reward screen now play a sound effect when f… | — | |
| v0.7.3 - "Ambushing Monsters" Mechanics · New Ambush mechanic: If you uncover an enemy after exploring all adjacent tiles it becomes ambushed (can't attack or use abilities and you can click it to finish it off). Intent is give bigger reward for proactively minesweeping monsters · When at full energy can now spend to 2 energy to gain 1 shuffle · Enemies can no longer spawn on dead-end tiles surrounded by 3 walls UI · Move s… | — | |
| v0.7.2 "Fix final boss balance & UI overhaul" ### Content - Reworked the final boss floor so it's less overwhelming/of a difficulty spike. Only 2 bosses instead of 3 and abilities are less punishing. Should still be a challenge but hopefully more fun/balanced. - New boss ability for the Reaper, the boss of the Crypts floor. Now is "Whenever an enemy dies, you take 1 damage" (previously summoned a skeletal brute after you played 10 energy w… | — | |
| v0.7.1 ## 0.7.1 ### Mechanics - The "transform 2 cards" and "remove 2 cards" campfire rewards now cost 5 hp instead of 3 hp and won't show up unless you have 5 or more hp - Allow challenge floors to appear during tutorial runs but skip the first two ### Visuals - Better monster jumping animation before ability is triggered ### Bug Fixes - Fix tutorial locking up when you flip the 2 rewarded cards too… | — | |
| v0.7.0 - first beta! ## 0.7.0 ### Content - You now level up across classes each over runs, unlocking new items - New challenge floors: Frozen Wards, Storm Channeling, Dark Omen, Troll Den & Altar of Bloodlust - Rebalanced existing challenge floors: Chug and Mug, Zombie Horde & Dark Ritual - Royal Court reworked into a gauntlet of boss floors - New boss for crypts floor: summons a Skeletal Brute on target tile afte… | — | |
| v0.6.2 - Campfire Overhaul ### Progression - Show the best corruption you've beaten with each starting item - Show stars next to newly unlocked items ### Mechanics - New campfires, with a lot more variety of options than just transform and remove - Replace Splash keyword with ""Deal X damage to all enemies in a 3×3 area" and show targeted tiles on board - Havok Axe becomes "Your 3×3 area attacks also hit enemies 2 square… | — | |
| v0.6.1 ## 0.6.1 - Stairs now require entire floor to be explored to unlock but you can flee if you have 5 or less HP - Fix Battle Cry+ text being bugged on upgrade - Fix visual bug with tutorial message appearing in the wrong place and tooltips not having enough padding in production builds only | — | |
| v0.6.0 ## 0.6.0 ### Headlines - Reworked Icy Halls and the Tombs with new mechanics, plus a new Royal Court boss floor and Crypts boss - Corruption difficulty system rebalanced expanded to 9 levels - Redesigned 25 items, 50% of cards, and removed Practiced as a keyword - Menu art overhaul (including create character menu, campfires, gain card screens, settings, etc.) - Tutorial reworked to be more rea… | — | |
| v0.5.7 ### Engine - Update to Godot 4.5.1 ### UX - Better transform, upgrade & remove animations - Better gain card animation on desktop - Better flow for inbetween floor rewards screens (campfire, gain a card, etc. now transition more smoothly into each other) - Background now changes more smoothly between realms (fades) & is timed to correspond with realm label changing ### Bug Fixes - Fix position… | — | |
| v0.5.6 ## 0.5.6 ### Overview - First of 2 balance overhaul patches - this overhauls the balance of the cards & items - 22 cards overhauled with brand new effects, 20 other cards rebalanced - 20 items total overhauled with brand new effects, 13 other items rebalanced - All floor difficulties rebalanced (game will be on the easier side right now, as everything is balanced around corruption level 0 - cor… | — | |
| v0.5.4 ### Mechanics - Block is simplier, just prevents damage and no longer goes away after a monster attacks you. Rebalanced a lot of cards and items around new block. - New starting deck, removed Reclaim card ### UI - Show damage to block on health bar - You can now drag a card anywhere to play it istead of needing to drag it onto the board - Upgrade card now have a yellow title instead of default… | — | |
| v0.5.3 ### Mechanics - Shuffle just moves the top card of the deck to the bottom (so you'll always know what the next card you get when you shuffle is) - You can know see the order of all cards in your deck - When you're out of cards you can now always reclaim all played cards by spending 5 energy - Starting deck is bigger - Scrolls now give 2 shuffles ### Art - Added block animation that is played on… | 20290171 | |
| v0.5.2 ### Art - Add new effect animations for explosions and when tiles are on fire - Add treasure chest art, one for boss chests and one for challenge floor chests and clean up treasure chest opening animation - Add 28 new item arts: now all common warrior items have artwork - Add art for the energy meter - Add tooltips explaining health bar, level bar, energy bar, monster warnings, stairs, orbs, he… | 19631229 | |
| v0.5.1 * Fixed Rage making cards free | 19463565 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 28 Sep 2026 | Mon | 22:14 | v0.7.7 "Mac Support & Balancing" | 25589147 | public | 2 | — |