v0.7.0 - first beta!

Crownkeep Playtest · published

## 0.7.0

### Content

- You now level up across classes each over runs, unlocking new items
- New challenge floors: Frozen Wards, Storm Channeling, Dark Omen, Troll Den & Altar of Bloodlust
- Rebalanced existing challenge floors: Chug and Mug, Zombie Horde & Dark Ritual
- Royal Court reworked into a gauntlet of boss floors
- New boss for crypts floor: summons a Skeletal Brute on target tile after you play 10 energy worth of cards

### Visuals

- New animations for cursed tiles and blizzard tiles
- Better floor transaition animations
- Better monster death animations
- New item dropped by final boss: King's Crown
- Deck is now dealt in at start of each floor
- New art for Soul Orbs

### Mechanics

- If you tranform an upgraded card, resulting card will also be transformed

### UI

- Add animations and sounds effects for soul bar when collected soul threshold is reached or when a soul surge is triggered
- Don't show boss banner if not tutorial game
- Various UI improvements for main menu and character creation
- Animate in main message
- Embark button now is animated
- Add a discord button to main menu
- Add feedback prompt on quit
- Add development build/beta label to main menu
- Add an intro message when game is opened
- Monsters & items in compendium now have an on hover
- Add Mythic Bagel studio splash before the main menu

### Sound Effects

- Attacks now have different sound effects based on how much damage is dealt
- Lots of new sound effects
- New sfx for goblin enemies, crypts & royal court
- Rebalance timing on sound effects

### Bug Fixes

- Fix bug where can be offered duplicate cards in the "Gain 1 of 3 rare cards" or "Gain 1 of 2 legendary cards" campfire rewards
- Fix bosses not jumping before ability activation

v0.7.0 - first beta! · Crownkeep Playtest patch notes · SteamPeaks