New Ambush mechanic: If you uncover an enemy after exploring all adjacent tiles it becomes ambushed (can't attack or use abilities and you can click it to finish it off). Intent is give bigger reward for proactively minesweeping monsters
When at full energy can now spend to 2 energy to gain 1 shuffle
Enemies can no longer spawn on dead-end tiles surrounded by 3 walls
UI
Move statuses to right side of screen
New icon for soul surge bar
Clearer Soul Orb tooltip (explains filling the Soul Meter and soul surging for energy and shuffles)
Don't prompt about a health potion that not picked up remaining on floor if at full health
"Wishlist now" opens game in steam app instead of steam web
Card tooltips are now visible in the deck and discard pile menus
Clicking the upcoming cards preview now shows the card's tooltip instead of opening the deck menu
Enemies that give you curse cards now show those curse cards in their tooltips and monster details
Add "View Upgrades" button to the upgrade card screen
Balance
Changed Intriped to "Gain 1 shuffle. Scout a tile. If it's an enemy, draft an intrepid cards" (previously drafted 2 intrepid cards instead of 1)
Rage now costs 2 energy and has effect "Your next attack deals +3 damage" (previously +2 damage and costed 1 energy)
Change the tutorial rewards cards so first run isn't as overpowered
Buffed 2 bosses:
Winter now summons 3 blizzards at a time instead of 2 (and at higher corruption, every 7 turns instead of every 5)
Grug the Lazy marks his first area after 6 turns instead of 7 (at higher corruption: after 5 turns, and gives +3 power instead of +2)
Enemies that move to guard tiles, like Chug & Mug, gain the vigilant status that prevents them from being able to be ambushed
Bug Fixes
Fix Smite not doing anything if you don't have any block (even if other effects increased the attack value above 0)
Remove bug where you could get two items from a chest
When drafting multiple cards in quick succession once they will now correctly go to the right position instead of all going to the wrong spot in your hand
Fix thin black lines that could appear between tiles at some window sizes
Fix a card in the upcoming cards preview getting stuck at a tilted angle after being hovered
Fix bug where fatal damage from Reaper boss can crash game