Crownkeep Playtest · published
### Progression
- Show the best corruption you've beaten with each starting item
- Show stars next to newly unlocked items
### Mechanics
- New campfires, with a lot more variety of options than just transform and remove
- Replace Splash keyword with ""Deal X damage to all enemies in a 3×3 area" and show targeted tiles on board
- Havok Axe becomes "Your 3×3 area attacks also hit enemies 2 squares away"
- Challenge floor chests now give a random common item in addition to a Crownshard
### Content
- The Tomb is replaced with The Orc Fortress floor
#### New Cards
- Slash (Common): 3 cost. Deal 3 damage. Costs 0 if you've damaged 2 or more enemies this turn. Upgrades to 4 damage
- High Ground (Rare): 0 cost. Scout all tiles adjacent to stunned enemies. Upgrades to also stun a random enemy first
- Juggernaut (Rare): 2 cost. Whenever you stun an enemy, gain 1 shuffle. Upgrades to 0 cost
- Unbreakable (Legendary): 1 cost. Double all block gained this turn. Upgrades to 0 cost
- Armory (Legendary): 4 cost. Draft a free copy of the third attack you play each turn. Upgrades to 3 cost
- Brawler (Legendary): 5 cost. Whenever you block an attack from an enemy, apply stunned to it. Upgrades to 4 cost
- Smite (Legendary): 4 cost. Deal damage equal to your block with Overkil. Upgrades to 3 cost
#### New Items
- War Drum: Whenever you hit 3 or more enemies with one attack, stun one of them
- Demonic Coin: Whenever you Soul Surge, draft a random free card
- Phoenix Feather: When you would die heal for 25% HP once
- Shieldbow: While you have at least 10 block, deal 1 damage to a random enemy each turn
#### Reworked Cards
- Lunge (Common): Now 3 cost. Deal 1 damage. Draft a Strike card. All Strike cards cost 1 less. Upgrades to draft 2 Strike cards. (Was: Deal 3
damage, draft a Feint)
- Vigilance (Common): Now gives 2 block. Upgrades to 4 block. (Was: 1 block, upgrading to 3)
- Shield Bash (Common): Now 4 cost. Deal 4 damage. Costs 1 less for each block you have. Upgrades to 6 damage. (Was: Deal damage equal to half your
block)
- Feint (Rare, was Common): Now 2 cost. Deal 1 damage. Attack cards cost 1 less this turn. Upgrades to 2 damage. (Was: 0 cost, deal 1 damage and
gain 1 shuffle)
- Flurry (Rare): Now 3 cost. Deal 1 damage. Draft a copy of this with +1 damage. Upgrades to 2 cost. (Was: Deal 1 damage, draft a copy on kill)
- Parry (Rare): Cost no longer reduces on upgrade. Upgrades to 5 block. (Was: Upgrades to 2 cost)
- Fortify (Rare): Now drafts 4 Deflects and Deflects give +1 block this turn. Upgrades to 5 Deflects. (Was: Gain 6 block and draft 2 Deflects)
- Grit (Rare): Now gives 2 block per stunned enemy. Upgrades to 3. (Was: 1 block, upgrading to 2)
- Indomitable (Rare): Now 3 cost. Gain 5 block. When shuffled, gain 1 block. Upgrades to 7 block. (Was: Gain 4 block, increases by 1 when
shuffled)
- On Guard (Rare): Now 5 cost. The first time you are attacked each turn, draft a Deflect card. Upgrades to 4 cost. (Was: 1 cost, gain block, draft
On Guard cards each time attacked)
- Blade Storm (Legendary): Now drafts a free Strike for each enemy hit this turn. Upgrades to Strike+. (Was: Draft a free Strike whenever an enemy
dies this turn)
- Duelist (Legendary): Now drafts a Strike on kill. Upgrades to Strike+. (Was: Draft a Feint on kill)
- Arsenal (Legendary, was Rare): Now 4 cost. Draft a free Strike for every 4 block you have. Upgrades to every 3 block. (Was: Draft a Feint for
every 5 block)
- Gilded Plate → Armored: Same effect, new art
- Quick Shot → Crossbow: Now 5 cost. Whenever you shuffle, deal 1 damage randomly. Upgrades to 4 cost. (Was: 3 cost, deal 3 damage, deal 1 on
shuffle)
- Retribution → Finisher: Now 2 cost. Deal 1 damage. Gains +1 damage for each attack played this turn. Upgrades to 1 cost. (Was: Deal damage equal
to missing HP)
- Last Stand → Valor (Rare, was Legendary): Now 0 cost. Lose 2 HP. Gain 2 energy. Gain 2 shuffles. Upgrades to lose 1 HP. (Was: Stun all enemies,
enemies attack twice)
- Aegis (Rare, was Legendary): Now 1 cost. All block lost this turn returns at start of next turn. Upgrades to 0 cost. (Was: 0 cost, upgrading to
last 2 turns)
- Warlord (Rare, was Legendary): Now 3 cost. Whenever you gain block, deal 1 damage randomly. Upgrades to 2 damage. (Was: 4 cost, upgrading to 2
cost)
- Removed: Punch, Brawl, Great Cleave, Rally, Pulverize, Slaughter, Armored (original)
#### Reworked Bosses
- Grug the Lazy: Every 6 turns, buffs all monsters in a 3x3 area by +2 (corruption: 5 turns, +3)
- King / Demon Tyrant: Alternates forms every 5 turns. King summons a demon and drafts 2 Hellfire, Demon Tyrant passively gives all demons +2 power
### Graphics
- New card frame for drafted cards + drafted cards now have tooltip explaining what drafted is
- New floor tiles for the Icy Depths
- Crownshards drop in chests again
### Music & Sound
- New sfx for game over and clearing a floor
- Add new music tracks for the Royal Court floor, the Crypts boss, campfire
- Updated music tracks for main menu and title screen
### UI
- New art and animations for defeat, victory, item unlock, boss overview, and confirm descend banners
### Bug Fixes
- Add missing tooltip for Curse on Scarab cards
- Some bosses are now fightable
- Add new ability for Orc Fortress boss
- Add new ability for Final Floor boss
- Replace The Tomb with Orc Fortress as the 4th floor
- On 1st tutorial floor don't complain about not picking up chest that doesn't exist
- Master volume wasn't actually setting master volume, just overriding music and sfx volumes
- Remove Skipped pile, just combined into discard pile
- Fix cards in draw pile not recalculating there label and energy cost when game state changes
- Only allow free drag of cards in debug mode
- Fix Aegis doubling your block by accident
- Pressing escape on gain card screen would break game