Crownkeep Playtest · published
## 0.5.6
### Overview
- First of 2 balance overhaul patches - this overhauls the balance of the cards & items
- 22 cards overhauled with brand new effects, 20 other cards rebalanced
- 20 items total overhauled with brand new effects, 13 other items rebalanced
- All floor difficulties rebalanced (game will be on the easier side right now, as everything is balanced around corruption level 0 - corruption rebalance patch coming in a few weeks)
- Level up system is gone, replaced with the new Surge bar which you fill up by collecting orbs and killing enemies and can cash in for energy and shuffles
### Mechanics
- You can now always see what next 3 upcoming cards of your deck are
- New card rewards/level up:
- You now gain 1 card each time you complete a floor instead of each time you level up
- You no longer level up, instead you fill a power power with the orb you pickup or collect from killing monsters.
- This power bar has 3 thresholds, you can spend 1 threshold at any time for 1 extra energy and 1 extra shuffle
- Campfire rewards rebalanced
- Changed Practiced keyword, instead of blocking you from playing the card until you shuffle X times now reduces the cards cost by 1 every time you shuffle
- Changed Poisoned keyword, is now just "This enemy takes 1 damage each turn" (lasting forever instead of just a set number of turns)
### Balance
- 22 cards overhauled with brand new effects, 20 other cards rebalanced
- 20 items total overhauled with brand new effects, 13 other items rebalanced
- Increase rare item drop rate
- Goblin Archers and Necromancers both got longer timers (4 turns and 3 turns, up from 3 and 2 turns) to give new players longer to respond. Their timers will decrease at higher corruption levels
- Move back time to get first energy rune to after floor 9 instead of floor 6
- Cut game down to ending after orcs floor as we rebalance Tombs and final boss floor (they aren't ready for prime time yet)
### UI
- New animation/UI for gaining items from chests
- Item chests now look visually empty after you have taken item from them
- Make tooltips expandable by right clicking
- Animation to show which item energy was gained from
- New arrow art for playing targeted cards
- Better item activation animation
- Better damage number animation
- Better text sizing & spacing for cards
- Better card drag animation (add some momentum to the movement)
- Deck now fans out when hovered over
- If a card or item has drafts another card, that associated card is now shown in the original card's/item's tooltip
- Make energy bar pulse when at 5/5 energy and emit text saying "Maximum Energy" first time it is reached
- The "Confirm Descend" banner now shows you how many items are remaining on a floor, not just how many orbs
- Improve compendium layout so Curse tab is removed, all cards are shown together, and it's shown over main menu art
- Fix background of View Deck modal not being properly transparent
### Visuals
- Better Goblin/Orc death animations
- Better timing for fire tile exploration
### Bug Fixes
- Fixed bug where sometimes you'd start a new run and card upgrades from previous runs would carry over
- Fixed bug where game would get locked up if you reloaded after opening an item chest but before taking an item
- Fixed bug where heal animation didn't play when picking up health potion (heal was working, just not the animation)
- Fixed bug where Havok Axe would extend the radius of non-splash area effects from items
- Fix Shade having incorrect death animation
- Fix top slot of energy meter getting stuck in a bright yellow state due to incorrect shader parameter
- Don't show tooltip for unknown cards in compendium & unknown cards entry being the wrong size
- Fix bug where sometimes tooltips wouldn't show up in the gain card screen
- Fix damage bonuses being applied twice to execute