v0.6.0

Crownkeep Playtest · published

## 0.6.0

### Headlines

- Reworked Icy Halls and the Tombs with new mechanics, plus a new Royal Court boss floor and Crypts boss
- Corruption difficulty system rebalanced expanded to 9 levels
- Redesigned 25 items, 50% of cards, and removed Practiced as a keyword
- Menu art overhaul (including create character menu, campfires, gain card screens, settings, etc.)
- Tutorial reworked to be more reactive and less on-rails
- New statistics on compendium screen
- Better music system

### Content

- Remove all Practiced cards and items
- Overhaul 25 items
- Reworked about 50% of cards
- Rework Icy Halls:
- Blizzards now move 1 tile each turn and drain all energy when explored
- Ice Imps now move quickly around the dungeon each turn
- Frost Witches now summon additional Blizzards
- Ice Elementals now scale in power with the number of active Blizzards
- Rework the Tombs:
- Shades no longer deal damage — instead they give you a curse card on attack
- Sekhets now spawn curse cards when you kill Scorpions
- Killing a Mummy gives you two curse cards that force you to curse an unexplored tile
- Exploring a cursed tile doubles the health of any monster revealed on it
- New Royal Court final boss floor with reworked enemies and a new Death Knight enemy
- New Crypts boss: spawns a 1-power Grave when any enemy dies, granting +1 power to all adjacent enemies
- Rework tutorial to be more reactive and less on-rails
- Add card cloning at campfires

### UI

- New layout for character creation screen
- New settings menu with overhauled UI:
- Resolution scaling, windowed/borderless/fullscreen modes
- Camera shake, V-Sync, max FPS, master volume, and mute-in-background options
- Keybinding configuration
- Reset to defaults
- Add lightning effect around the energy meter when full, with improved tutorial for it
- Add new descend animation for floor transitions, character creation > intro > game, and loading saves
- Overhaul art and animations for the gain card screen
- New campfire screen UI and transition animation, with support for custom art per challenge floor (Zombie Horde currently)
- Add tooltips for bosses, fire tiles, scouted tiles, blizzards, curses, tiles targeted by monster abilities, items, and campfire card previews
- Add new statistics tab to compendium tracking enemies killed, bosses defeated, and play time per run
- Add new exclamation, plus, and minus icons
- Add new button UI
- Add new rage meter art
- Runs must now be abandoned before starting a new one

### Visual

- New art indicating when exploring a tile would end the run
- New item art: Crownshard and Helm of the Raging Dragon
- New card art: Blade Storm, Heavy Plate, Deflect, Brawl, and Corrupted
- New VFX for rewinding time and monsters unfreezing
- New ability animations for Goblin King's ground slam and Shade summoning
- Improved boss death animation
- Reduced frequency of monster jump animations
- Tiles no longer grey out unless player control has been disabled for a while
- Hero and dragon on the main menu now play an animation when clicked

### Balance

- Overhaul the Corruption difficulty system: now 9 levels
- Rune tiles now only spawn in the back 4 rows
- Standardize wall distribution across floors
- Legendary items and cards no longer drop until after the first floor

### Bug Fixes

- Fix scouted tiles not restoring properly after save and load
- Fix energy VFX showing when the energy meter is hidden during the tutorial
- Fix "energy full" message playing immediately at 5 energy and appearing off-center
- Fix monsters moving onto the door tile
- Fix tooltips getting stuck and not dismissing on mouse exit
- Fix monsters displaying scattered instead of in a line in the compendium
- Fix discovered monsters still appearing greyed out in the compendium
- Fix locked items in compendium being smaller than unlocked items
- Fix glowing cards in the draw pile
- Fix monster hints not showing after a monster moves