Build 25589147

build

Crownkeep Playtest · public · first seen

PICS live
1
Branches
2
Depots changed
—
Download delta
22:14 UTC
Time · UTC
Patch notes · published by the developer

v0.7.7 "Mac Support & Balancing"

On Steam

- Mac support is finally here!

### Content

- Rebalance the Slime Pits to make it easier:
- Lizardfolk Warriors nerfed to 2 power (used to be 3)
- Plague Rats no longer haves passive
- Slimes are nerfed to 4 power (used to be 5)
- Change Lizardfolk Arch Seer ability to be "Every 5 turns, marks the most recently explored tile. Enemies on marked tiles regenerate 1 power every turn."
- Changed effects of campfire items:
- Whetstone item is now "Strike cards deal +1 damage" (previous made strikes cost 1 less)
- Shield Rune is now "Shield cards cost 1 less. Upgrade every Shield card in your deck." (previously made shields give +1 block)
- Add 2 new challenge floor:
- A Goblin Caves floor, based around traps (trap tiles do something bad when explored but have an associated lever tile that disarm the traps tiles if explored first)
- A Orc Fortress floor where Orcs gain the Berserk status whenever they are damaged (berserk enemies attack twice)

### Mechanics
- Warrior ability button is back to giving shuffles (now 3 energy for 2 shuffles) instead of drafting a rest card
- Chug and Mug now have a status Vigilance, that prevent them from being ambushed (previously had an invisible effect that did this)
- Slime clones are now true clones: they inherit the statuses (stun, poison, etc.) of the slime they cloned from, not just the power

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
38777216540894818662906936—
38777224273008402290923056—
v0.7.7 "Mac Support & Balancing" · Crownkeep Playtest build 25589147 · SteamPeaks