Loded Depths Demo
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
014 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
014 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Development News - Demo Build Version 2.0.3 Development Version Updates Greetings once again everyone, I am back with another update with Build 2.0.3. Station Updates · Added the Stockpile work station, it works solely with the Shovel to remove a few pain points. Allows for the storage of up to a max stack of a given sediment input (i.e. Sand). · The Stockpile also displays its held item. Shovels can place and remove items from the Stock… | — | |
| In-game event | Development News - Demo Build Version 2.0.2 Development Version Updates Splash/Main Menu Screen · Updated character selection screen to have additional details. Station Updates · Research Table: Enables analysis of artifacts for various rare materials. · Shredder: Re-sprite of artwork. UI/Menu Updates · Cleaned up inventory / equipment screen (removed unused equipment slot). · Added different Reticules for various tools and weapons. · Cr… | — | |
| In-game event | Development News - Demo Build Version 2.0.1 Greetings Everyone, To summarize this week's changes to the game, namely some coming to the Demo: Demo Version Updates Movement Updates · General movement has been refined to feel less floaty, more controlled and deliberate. This is mostly noticeable in a greatly increased gravity and higher jumping. · Several dungeon platforming challenges were adjusted to allow for completion with the updated… | — | |
| Major update | Development News - Build Version 2.0.0 Build Summary Greetings Everyone, There has been another push of updates out for the Demo Version as of today, mainly because these additions bled over from the main game development cycle. The Demo Version should be thought of Beta Testing core functionality and a free early-access to the beginning of the game. While the list of changes would be rather exhaustive, many of them were 'under the… | — | |
| In-game event | Minor Update - Build Version 1.0.7 Build Summary Item Changes Additions: Fish Paste - A refined portion of fish, larger fish award greater amounts of paste. Fishy Stew - Turns fish paste into a better source of food. Clam Stew - Further increases the potency of cooked clams. Updates: All Fish - Overall healing / stamina / use times have been reduced to reward players for processing their caught fish. Station Changes Additions: C… | — | |
| Community | Development News Where Have I Been? It’s been a bit of radio silence over the past few holiday months and that wasn’t without good reason. I recently moved, and all of my office equipment had to be packed up and shipped. For those unaware, shipping things by boat (especially over long distances) is not a fast process. Moving Forward Now that I’m fully settled into my new home, I’m excited to get back into the s… | — | |
| In-game event | Minor Update - Build Version 1.0.6 Build Summary Item Changes Additions: Added Wooden Windows - New building item. Added Stone Windows - New building item. Added Brick Windows - New building item. Added Crystal Compass - Guides players to key locations, crafted at Tinkerer Table. Added Bowls - Used to make stews at the cooking pot. Updates: Breathing Reed has been moved into the Tinkerer Table. Flippers have been moved into the… | — | |
| In-game event | Minor Update - Build Version 1.0.5 Build Summary Patches: Fixed - Minor bug with Mini Map Icons de-syncing with work stations due to save data changes. Fixed - Increased Shovel range to it's intended value. Fixed - Corrected minor spelling error with sleeping in beds. 'Dose' to Doze'. General Changes: Many recipes associated with the Tinkerer Table and its upgrade tree have been altered. Item Changes: Added - Monster Core, utili… | — | |
| Game update | Minor Update - Build Version 1.0.4 Build Summary Patches: Fixed - Issue causing enemies to not spawn in the appropriate quantities post-death. Fixed - Issue with shovel placement indicator de-sync. General Changes: Bed Sleep Distance - Enemies now only disturb you if they're within 6 units (roughly 2 game 'tiles') down from 12. This should reduce the headache of having enemies nearby and being unable to set your respawn point. I… | — | |
| In-game event | Minor Update & Fixes Build Version 1.0.3 Summary Patches: Fixed - Further refined spawn mechanics of enemies. They should appropriately respect light sources. Fixed - There were edge cases where treasure would spawn initially as a wooden chest and not as a ancient chest. Fixed - It was possible to place player made walls inside the terrain. Fixed - Issue where the rotate key keybind was not appropriately reflecting… | — | |
| Game update | Hot Fix Players Getting Stuck in Holes Patches: Fixed - Players were able to get stuck in ruins holes, this should be corrected with this latest hot fix. It may take a few jumps or sprinting. UI Changes: Forges contained text that stated they were a 'Furnace', to clarify the description, this has been changed to 'Forge' Feedback Notes: Thank you for bringing this to my attention. Continue to utilize th… | — | |
| Game update | Minor Update & Fixes Build Version 1.0.2 Summary Patches: Fixed - Enemies will no longer be able to repeatedly defeat the player back-to-back at Main Spawn. Be advised that this protection does not apply to established bases. Keep your doors closed! Fixed - Cooking Stations did not properly restart cooking with valid recipes upon reload. Enemy Changes: Spider AI - Added slight delay to attack window, allows for mor… | — | |
| Game update | Minor Fixes Build Version 1.0.1 Summary Patches: Fixed - Issue affecting spider path finding was found and addressed. Fixed - VSync issues affecting some players (slow movement). Fixed - Render order of building objects was causing objects to become hidden in some scenarios. Fixed - Issue causing building objects to despawn upon death. Fixed - Many work stations were missing a tooltip that identified they… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.