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Loded Depths DemoNewsDevelopment News - Demo Build Version 2.0.1
In-game event

Development News - Demo Build Version 2.0.1

Loded Depths Demo · published 10 Jun 2026, 03:03 UTC

All newsPlayers around this dateRead on Steam

Greetings Everyone,

To summarize this week's changes to the game, namely some coming to the Demo:

Demo Version Updates

Movement Updates

  • General movement has been refined to feel less floaty, more controlled and deliberate. This is mostly noticeable in a greatly increased gravity and higher jumping.

  • Several dungeon platforming challenges were adjusted to allow for completion with the updated physics calculations.

Mining Updates

  • Ore node hit boxes were enlarged roughly 10% to make it easier to mine them.

  • Various ground debris hit boxes were similarly adjusted like Ore nodes.

UI/Menu Updates

  • Fixed several UI scaling issues associated with up-scaling the game.

  • Enabled a variety of resolutions outside just a few available to systems.

  • Gamma correction option has been added to tweak those areas of intense darkness for some monitor setups.

  • The game will now default to native display fullscreen on initial setup.

  • 'Borderless Windowed' Option has been renamed to just 'Borderless' to declutter the menu.

Tutorial Updates

  • Tweaked Tutorial phrasing for gathering wood from 'Gather' to contain or hint at the ability to Craft the needed resource as well.

Development Version Updates

Summary of Additions:

  • All previous changes in the Demo Version are live in the Development version.

  • Introduction of new ingredient item: Abyssal Pearl, utilized to craft powerful end-game gear.

  • Introduction of new ingredient item: Beetle Husk, utilized to craft powerful near end-game gear.

  • Introduction of new ingredient item: Beetle Plate.

  • Introduction of new Armor Set 'Hornshell', created from the carapaces of slain insects.

  • Introduction of new Station, 'Shredder', breaks down old or unused gear into its subcomponents.

  • Re-sprite of several items, namely 'Wild' Armor sets and 'Titanite' Armor sets.

  • Adjusted various parkour challenges throughout dungeons due to physics tweaks.

Saying Thanks

During the past week there has been a rise in individuals becoming increasingly interested in the project, as the Demo is intended to allow you all to get a copy of the stripped down game (essentially functioning as early access for some systems).

Your direct feedback has been utilized to make the project more successful.

Again, thank you all for the continued support!

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