Dominus Automa
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Playtest Patch 0.0.6 - It's boss-slaying time... and more We are not slowing down - and here's what's new🔥 Greetings, Dominus! Bosses - whether Dragons, Werewolves, Dark Knights or other future foes - are meant to be one of the core experiences of Dominus Automa. After all, every online RPG fan knows the thrill of joining forces with their companions and taking on a deadly boss battle, where only one side can emerge victorious. The Playtest version o… | — | |
| Game update | Dominus Automa Playtest - Hotfix 0.0.5 Notes Hotfix 0.0.5 is here Greetings, Dominus! Thanks to the reports you've submitted, we were able to put together a quick hotfix addressing the most pressing issues. Here's what's included: Hotfix 0.0.5 Notes • The amount of time players can leave their character in Offline Mode has been increased from 2 to 6 hours • PvP locations now grant +50% XP (instead of 30%) • PvP locations now have their ow… | — | |
| In-game event | Playtest Patch 0.0.5 - PvP, Leaderboards, Movement changes and more With the first week of the Playtest behind us, it's high time for the new content 🔥 Greetings, Dominus! First of all - thank you! Thank you for being part of a community of thousands of players who have decided to join the Dominus Automa Multiplayer Playtest. Thanks to your presence, you didn't just enter our world - you helped fill it to the brim! Your presence has made a huge difference. See… | — | |
| Major update | The Multiplayer Playtest is now LIVE 🔴 The Playtest has officially begun 🥳 Greetings, Dominus! The day we've all been waiting for has finally arrived. And we are extremely happy to celebrate it with you all! The Dominus Automa Multiplayer Playtest is now officially live ! For the very first time, players from all over the world can step into the same persistent world, meet their friends online, and begin writing the next chapter of… | — | |
| Community | Multiplayer Playtest Details - What awaits you in just 9 days? The Biggest Adventure Yet Starts in just 9 Days Greetings, Dominus! The countdown has officially begun! Thousands of players from around the world (over 5500 to be exact) are already knocking on the gates of Dominus Automa and will soon step into the biggest public playtest in the game's history. And you know what? We couldn't be more excited! What started as our dream: an MMORPG for busy adult… | — | |
| Major update | The Multiplayer Playtest sign-ups are now LIVE ✅ Multiplayer Playtest starts on August 7th. Sign up now! Greetings, Dominus Until now, you've seen glimpses of Dominus Automa through the Prototype version, Stress Tests, development updates, screenshots, and early multiplayer experiments. The upcoming Playtest, however, takes things much further. For the first time ever, the world of Dominus Automa will come alive with hundreds of adventurers -… | — | |
| Community | Devlog #7 - Mage Visual Upgrade and Early World Map The Mage hero class & first glimpse of the world map Greetings, Dominus! With the Steam Multiplayer Playtest just around the corner (sign-ups will be opening soon!), the entire Dominus Automa team is hard at work. Today, we want to show you some of the progress we've achieved and tell you more about what's coming next. And so, without further ado... let's dig in! As the Mage currently serves as… | — | |
| Community | Dominus Automa Stress Test wrap-up. Let's see some data! Steam Servers Stress Test Summary Over the last few days, we gathered together for what was originally planned as a relatively minor event for our community. The goal was simple: put our servers under pressure, collect valuable data, and learn more about how Dominus Automa behaves under real-world conditions. It's worth mentioning that this was the very first multiplayer event, so the stakes we… | — | |
| Community | Dominus Automa Stress Test will launch on June 7th 🗓️ The launch date of the Stress Test is now confirmed We couldn't be more excited, and judging by the number of players registered for the Test, we can tell you feel the same way. And so, the wait is almost over - the first official Stress Test for Dominus Automa begins in just 3 days, on Sunday, June 7th! Join us on Discord » For the very first time, players will gather together inside a special… | — | |
| Community | We want you to crash our serves! Sign up for Dominus Automa Stress Test Let's test Dominus Automa - together ✊ The world of Dominus Automa is preparing for something completely new... For the first time ever, dozens of players will clash together inside a specially designed PvP arena , putting their combat strategies (and our servers) to the ultimate test. Today, we are officially opening registrations for the upcoming Dominus Automa Stress Test! SIGN-UP FOR TEST V… | — | |
| Community | Tell us about your experience via dedicated Feedback Form We would love to hear your thoughts 📜 By now, most of you surely know that the first Dominus Automa Playtest build is live and open for testing. The support and feedback we’ve received from the community so far have been truly amazing, and we can’t thank you enough for it. And if somehow you still have not joined the Playtest yet, this is the perfect moment to jump in. All you need to do is vi… | — | |
| Community | Devlog #6 - Player Auto Attack & First Enemy This week we focused on two important gameplay foundations - player auto attack and our very first enemy. How does the player’s attack work? We’ve implemented the first version of the player auto attack. From now on, your hero can automatically attack nearby enemies. Enemies don’t deal damage yet - but that’s coming soon for now, they serve as targets for the auto attack system. Our goal is to… | — | |
| Community | Devlog #5 - More Characters, More Spells, Real Server Test Hello there! This week was a big step toward a real multiplayer experience. We tested using spells with a larger number of characters at the same time, and also increased the number of players present on the map. Each character was still handled individually, but now everyone existed on the same server, which made the whole experience feel much more like an actual game session :D We set up a se… | — | |
| Community | Devlog #4 - Spells & Real-Time Animations Hello guys! This week we focused on expanding multiplayer interactions and improving our animation workflow. You can now use abilities like Fireball and various buffs together with other players, and most importantly - you can actually see what others are casting in real time. This makes the whole experience feel much more alive and dynamic :D We also wanted to show how we approach animations.… | — | |
| Community | Devlog #3 - Networked animations are in! Hey there! This week we focused on building the foundations of our networked animation system ! Instead of syncing full animations over the network, we’re sending only actions (like casting a spell or attacking), and each client plays the animation locally. This approach keeps everything synchronized while significantly reducing network load. On top of that, we’ve added the first version of spe… | — | |
| Community | New trailer is here! Hey everyone! We’re back after a short break - PAX is behind us, we made it home safe and sound, and… we’re jumping back into action! The energy after the event is incredible and gives us an even bigger push to keep going and deliver multiplayer for you as fast as possible! But today, we’re focusing on something else. Today we’ve got something fresh for you - our latest trailer! New Trailer: Le… | — | |
| Community | Back in the lab! 🛠️ Post-event energy is real. 🎮 Thank you, PAX East! What an amazing few days in Boston. It was incredible to finally show Dominus Automa to so many of you and see players jumping into the game live. Thank you to everyone who visited our booth, played the game, shared feedback, and talked with our team. Your reactions, ideas, and support mean a lot to us and help shape the future of the game. Events like this remind us why… | — | |
| Community | Devlog #2 - Testing Expeditions from the Hub Another week, another devlog! This week we’ve been working on something that might not look very exciting from the outside - but it’s a very important technical foundation for the game. Expedition From the Hub Until now, the Hub acted as the main location where your character stays between activities. This week we implemented the first working prototype of traveling from the Hub to an expeditio… | — | |
| Community | Dominus Automa is at PAX East! Hey everyone! Our team is currently at PAX East in Boston (March 26–29) with a playtests version of Dominus Automa on the show floor. If you’re attending the event, come by our booth, try the game, and talk with us! It’s a great chance to meet the team and share your thoughts about the game. Our Game Director and Community Manager are there as well, so if you want to discuss design, balance, id… | — | |
| Community | Devlog #1 - First MMO Connection Test A new week - and the start of a new devlog series! Devlog Memories has officially come to an end, and today we’re starting a brand new devlog series where we’ll show the game’s progress as it happens 😄 First MMO Connection Test This week we reached an important milestone - the first successful multiplayer connection test . Right now we have: • a dedicated server • two player clients connected… | — | |
| Community | Multiplayer Playtests Coming in May! Hello everyone! Today we want to share an update about something many of you have been asking about for a long time - multiplayer in Dominus Automa ! We’re excited to announce that we’re currently preparing the first multiplayer playtests planned for May . This upcoming build will introduce a shared hub city , where players will finally be able to see each other in-game. You’ll be able to meet… | — | |
| Community | Community Clip Contest - Your Gameplay Could Appear in the Official Trailer! Hello everyone! We’re currently preparing a brand new gameplay trailer for Dominus Automa , and we want to include clips from the community! So we’re launching a Community Clip Contest and the best clips might end up in the official trailer! How to participate: · Record a gameplay clip from Dominus Automa · Maximum length: 10 seconds · Show us your best moment - epic combat, clutch plays, funny… | — | |
| Community | Devlog Memories #9 - Quests Hey everyone, new week - and another devlog! This time we’re introducing the first version of the quest system 🗺️ Your hero can now receive quests from NPCs, complete objectives, and return to claim rewards. Right now we support two quest types: • Defeat a certain number of enemies • Collect a specific amount of materials Once a quest is accepted, your hero automatically travels to the locatio… | — | |
| Community | Devlog Memories #8 - Voice commands and changing skills on the bar Another week, another devlog! This week we’re continuing to expand the command and spell system ☄️ Last week we talked about adding the ability to give your hero commands through chat messages. Now we’re taking it a step further - you can also issue those commands with your voice! For example, if you say something like: “Go to Black Forest and earn 1000 gold,” your hero will teleport to Black F… | — | |
| Community | Boston, here we come! Meet us at PAX East (March 26–29) Hey there! We’ve got some great news today, our team is heading to PAX East in Boston from March 26 to 29 , and we’ll have our booth with a playable playtest version of Dominus Automa! If you’re planning to be there, swing by our stand - you can play the game and talk with us. Our Game Director and Community Manager will both be around, so if you’ve ever wanted to talk design, balance, where th… | — | |
| Community | Devlog Memories #7 - Controlling Your Hero with Written Messages Hey everyone, New week - and another devlog! Today we’re testing something that changes how you interact with your character. Chatting with Your Hero We built the first prototype of text-based character control. You can now simply write a message to your hero and they will execute it immediately. Instead of going through menus or clicking different options, you just type what you want them to d… | — | |
| Community | Dominus Automa is Leveling Up: The Dream Team is Here! Hey everyone! We’ve got a massive update for you. If you’ve been wondering what’s happening behind the scenes, here’s the short answer: Dominus Automa is officially shifting into high gear! We’re moving beyond being just a small project and becoming a high-speed machine. Our team has just grown from 4 to 8 dedicated members. These aren't just random additions - we’ve brought on industry veteran… | — | |
| Community | Devlog Memories #6 - Attacks, First Spells & Skill System Hey everyone, New week - new devlog! Today we’re diving into the core of our gameplay: the rhythm of battle. The Feeling of Combat The attack animation is finally in the game – and you can instantly feel the difference. The character finally looks alive, and combat actually feels like a fight. Movement, timing, and enemy reactions are all starting to click together into one cohesive experience.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.