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Dominus AutomaNewsPlaytest Patch 0.0.6 - It's boss-slaying time... and more
In-game event

Playtest Patch 0.0.6 - It's boss-slaying time... and more

Dominus Automa · published 21 Aug 2026, 18:36 UTC

All newsPlayers around this dateRead on Steam

We are not slowing down - and here's what's new🔥


Greetings, Dominus!

Bosses - whether Dragons, Werewolves, Dark Knights or other future foes - are meant to be one of the core experiences of Dominus Automa. After all, every online RPG fan knows the thrill of joining forces with their companions and taking on a deadly boss battle, where only one side can emerge victorious.

The Playtest version of the game, although still in the fairly early stages, gives you a taste of what lies ahead. As you know, our dev team really enjoys jumping into the game with you to tackle quests, explore zones, and, naturally, join you in battles against the most formidable enemies.

And so, seeing how eagerly you’ve been heading out on boss hunts, we wanted to make these encounters even more convenient and enjoyable - and that’s exactly what Patch 0.0.6 is all about. Your feedback and suggestions played a direct role in shaping today’s Patch Notes, sd we hope you’ll enjoy all the new stuff we’ve just added to the game. Let's dive right in!

Playtest Patch 0.0.6 Novelties Overview📜


• Bosses - We've heard your feedback about the difficulties with grouping up for boss fights loud and clear. It turns out that your suggestions for solving this problem are exactly in line with what we've prepared for you - great minds think alike! From now on, bosses have their own dedicated locations, allowing up to 40 players to join the hunt. Bosses have also received balance and aggro behaviour changes, which we cover in more detail in the Patch Notes below.

• Further balance changes - Just like with bosses, your feedback on enemy power levels and is incredibly valuable. With your opinions in mind, we've made adjustments to the challenge's difficulty in the locations you pointed out. This also applies to scaling, which has received several adjustments and refinements as well. There have also been a few changes to PvP balance: player-versus-player damage has now been reduced by 50% to prolong duels and prevent one-shots.

• New in-game Newsletter window - The race against time has begun, and the stakes are high. Help us reach 1,000 newsletter subscribers, and we'll extend the Playtest so the adventure can continue. Now that's a challenge!

• Login & Client - We've fixed a few issues related to the game's login process, loading screens, and Patreon perks. What's more, the servers should now be even more stable.

• Numerous bug fixes, UI improvements, and QoL changes - we keep polishing things out.

Full Patch 0.0.6 Notes


Bosses

  • All 3 bosses now have dedicated locations and layers, allowing for up to 40 players on each

  • Bosses now punish stacking. Dark Knight, Dragon and the Immortal Werewolf each gained a point-blank AoE slam - Dread Slam, Flame Burst and Savage Slam. Each only fires when 4 or more enemies are inside the blast radius, so piling onto a boss is now a real risk

  • Bosses lock their attention on a single target for a slightly longer time, allowing them to perform the full attack animation

  • Balance changes to bosses

Combat & Balance

  • Monster rebalance across the board

  • Monster scaling rebalance

  • Player-versus-player damage has been reduced by 50% to prolong duels and prevent one-shots

  • Fixed some player hero ability animations

  • Nerfs to the player AoE abilities

  • Your performance in battle is now displayed via Damage Per Second meter

  • Escape key now clears target lock (you can also select targets even with combat disabled)

Gathering & Crafting

  • Gathering time is now different per node type

Tutorial & Quests

  • Fixed tutorial step ordering and completion conditions in the Dominus panel

  • The Questline has been changed and improved

Chat

  • Chat now recovers from a dropped connection

UI

  • Numerous UI changes and improvements

Login & Client

  • Steam login now retries instead of dead-ending

  • Sessions that stall mid-join are now dropped and retried instead of hanging you on a loading screen forever

  • Patreon perks now resolve through the backend, which should result in fewer failures behind restrictive networks

  • New In-game Newsletter window

Server Stability

  • Servers that stall now quarantine themselves

  • Improved server stability

Thank you, Patrons! 👑


There's one more thing that fills us with an incredible amount of motivation and pride.

The number of our Patrons continues to grow, and we're absolutely thrilled to welcome every single one of you to the Dominus Automa community. Your support means a lot to us and gives us even more motivation to keep building and improving the game.

Become a Patron »

And remember - every new Patron doesn't just support the development of Dominus Automa. They also brings a little something to the entire community: an additional XP rate bonus for all Dominus Automa players, as well as a reward in the form of an adorable little panther!

So, to everyone who has already become a Patron: thank you for being part of this journey. And to those considering joining, your support can make a difference for the entire community.

Join the Discord community


One last thing before you set out on a boss-slaying hunt. If you haven't joined us on Discord yet, now is the perfect time. Connect with fellow adventurers, share your Playtest experiences, give us your feedback, report bugs, and keep up with the latest news and updates from the world of Dominus Automa.

Join Discord »

Become part of our Discord community and help us build, improve, and shape the future of Dominus Automa together!

That’s it for today,

See you in the next devlog!

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