Dominus Automa · published
Greetings, Dominus!
Before we get to the Patch itself, we have some troubling news to share with you all. Our spies have no doubt: the City will be in grave danger within just a few days! An army of monsters is said to be appearing at its walls, seeking revenge on the Heroes by destroying their headquarters. We can't let that happen, can we?
The City Invasion Event will take place this Saturday (August 29th) at 8:00 PM CEST / 2:00 PM EDT / 11:00 AM PDT.
We are counting on you, brave defenders, to stand your ground and protect it! Meet us at the city gates.
• New languages support - These are the first, but certainly not the last, languages that will appear in Dominus Automa. From now on, the game offers Brazilian Portuguese, Spanish and Polish translations. These were the languages most frequently suggested by our community, so if you have any other suggestions, we're all ears!
• Monster behavior and spawning adjustments - We've improved boss behavior, as well as the spawning of smaller monsters and their ability to maintain targets. We also resolved a major issue involving the Red Dragon boss's HP suddenly regenerating.
• Minor bug fixes, visual improvements and QoL changes - Upgrades to the Dominus Panel and XP bar, server improvements, new tropical foliage, ability cooldown adjustments, and much more - all covered in greater detail below.
Languages Support
New languages support - Brazilian Portuguese, Spanish and Polish join English translations
Full UI localization - menus, HUD, popups, ability conditions and tooltips are now translated, not just game data. Settings lists languages by their native names.
UI
Dominus panel - condition labels now resize correctly in vertical layout
Ghost image left behind when dragging abilities in the automation panel
XP bar could read 100% before you actually levelled
Bosses and Monsters
Bosses no longer drop out of combat when ringed by attackers and collect an out-of-combat regen tick (~25% max HP) mid-fight
Big-boss movement; the dragon no longer wedges itself on terrain and geometry while closing to cast
Monsters and gathering nodes are always placed on walkable ground
Monsters no longer turn for home on a single-tick loss of target
Gathering & Crafting
Your character now gives up on gathering nodes it cannot reach instead of standing still in front of them
Server Stability
Servers that stop accepting joins are now detected and retired, so matchmaking stops routing players into them
Minor bug fixes, visual improvements and QoL changes
New palm / tropical foliage set with see-through fade when it blocks the camera
Ability cooldown is refunded when a cast is interrupted before it lands
Offline avatars are now correctly hit by area abilities, receive aura effects, and count as combatants
Camera reversed direction and dropped input during fast rotation
Spawn, teleport and respawn now face the correct direction
Occasional Teleport list refresh issue fixed
If you haven't joined us on Discord yet, now is the perfect time. Connect with fellow adventurers, share your Playtest experiences, give us your feedback, report bugs, and keep up with the latest news and updates from the world of Dominus Automa.
Join Discord »
Become part of our Discord community and help us build, improve, and shape the future of Dominus Automa together!
That’s it for today,
See you in the next devlog!