Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dominus AutomaNewsDevlog #7 - Mage Visual Upgrade and Early World Map
Community

Devlog #7 - Mage Visual Upgrade and Early World Map

Dominus Automa · published 30 Jun 2026, 14:09 UTC

All newsPlayers around this dateRead on Steam

The Mage hero class & first glimpse of the world map


Greetings, Dominus!

With the Steam Multiplayer Playtest just around the corner (sign-ups will be opening soon!), the entire Dominus Automa team is hard at work. Today, we want to show you some of the progress we've achieved and tell you more about what's coming next. And so, without further ado... let's dig in!

As the Mage currently serves as the main playable character, we wanted to make sure they truly represent the visual quality we're aiming for throughout the game.

The Mage gets a visual upgrade 🖌️


It's a class we all know and love! Make no mistake, there are plenty more to come, but let's not get ahead of ourselves and focus on today's topic, shall we?

Work in Progress

Our artists have been refining the character with more detailed textures, richer and more vibrant colors, improved anatomy, and a stronger overall silhouette. We've also made equipped items much more visible, allowing your gear choices to have a greater visual impact. Finally, we've worked on reinforcing the Mage's identity as a spellcaster, making the class easier to recognize at first glance while giving it a more distinctive personality.

This is another step toward creating heroes that not only play differently, but also look and feel unique. We really hope you like the implemented changes! As mentioned, our goal is for every class in Dominus Automa to have its own distinctive identity and unmistakable visual style.

Work in Progress

As your journey progresses, so will your hero's appearance. More powerful equipment, new armor sets, and increasingly impressive weapons will gradually transform your hero, making your progression visible not only through your stats, but also through your character's look.

We're also planning to introduce character customization options, giving players even more freedom to create a hero that reflects their own style. While it's still early in development, we're excited to share more about these customization features as development continues.

The World begins to take shape 🗺️


The second thing we'd like to share is our current world map.

Before anything else - it's still very much a work in progress. What you're seeing today is more of a draft rather than a finished product, and many locations, landmarks, and details are still being designed.

Work in Progress

Even at this stage, however, the map already hints at the scale of the adventure we're building. You'll notice a variety of distinct biomes, each currently being expanded by our designers and artists into unique regions with their own atmosphere, creatures, and stories. We can't wait to show you what lies beyond those borders. Hidden treasures, dangerous enemies, powerful world bosses, mysterious locations, and countless adventures are waiting to be discovered - and this is only the beginning.

We're hosting a fun contest on our Discord server 🏆


Before we wrap things up, we have one more surprise for you!

Join Discord »

We're currently running a community contest on our Discord server where you can win exclusive visual effects for your character to use during the upcoming Steam Multiplayer Playtest. If you'd like to stand out on the battlefield with a unique cosmetic effect, this is your chance.

That’s it for today,

See you in the next devlog!

More from Dominus Automa

Other announcements

All news
Community10 Sep 2026The First Multiplayer Playtest Summary - let's take a look at your featsWith the Playtest behind us, it's time to wrap things up Greetings, Dominus! Over the course of the last 30 days of Playtest , you managed to accomplish a lot of truly commendable... and quite surprising feats! It was a journey filled with varied adventures - from completing quests and facing deadly bosses to collecting valuable resources and crossing paths with fellow heroes from all around th…Community3 Sep 2026The First Multiplayer Playtest will end on Sep 6thThese are the last moments to enjoy the Dominus Automa Multiplayer Playtest ⏰ Greetings, Dominus! All good things must come to an end... and Dominus Automa Playtest is no exception. After four incredible weeks, the current phase will officially come to an end on September 6th, 8:00 PM CEST / 1:00 PM ET / 10:00 AM PT. And while we're a little bit sad to see this chapter come to a close, we could…In-game event27 Aug 2026Playtest Patch 0.0.7 - New languages support, fixes and... City Invasion EventDominus Automat is evolving, shaped by your feedback Greetings, Dominus! Before we get to the Patch itself, we have some troubling news to share with you all. Our spies have no doubt: the City will be in grave danger within just a few days! An army of monsters is said to be appearing at its walls, seeking revenge on the Heroes by destroying their headquarters. We can't let that happen, can we?…