Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dominus AutomaNewsDevlog Memories #7 - Controlling Your Hero with Written Messages
Community

Devlog Memories #7 - Controlling Your Hero with Written Messages

Dominus Automa · published 20 Feb 2026, 14:06 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

New week - and another devlog! Today we’re testing something that changes how you interact with your character.

Chatting with Your Hero

We built the first prototype of text-based character control. You can now simply write a message to your hero and they will execute it immediately. Instead of going through menus or clicking different options, you just type what you want them to do. Whether it’s moving somewhere, changing focus, or taking a specific action, you write it - and it happens.

How It Feels

Writing a message makes it feel less like managing a system and more like actually communicating with your character. In a game built around automation and priorities, this adds a more personal layer of interaction. For us, it noticeably increases immersion, but we’re curious what you think!

If you haven’t added the game to your wishlist yet, you can do it here:

And if you’d like to support us and join a great community, you can do that here:

https://www.patreon.com/c/dominus_automa

That’s it for today!

Thanks and see you in the next devlog!

~Tom

More from Dominus Automa

Other announcements

All news
Community10 Sep 2026The First Multiplayer Playtest Summary - let's take a look at your featsWith the Playtest behind us, it's time to wrap things up Greetings, Dominus! Over the course of the last 30 days of Playtest , you managed to accomplish a lot of truly commendable... and quite surprising feats! It was a journey filled with varied adventures - from completing quests and facing deadly bosses to collecting valuable resources and crossing paths with fellow heroes from all around th…Community3 Sep 2026The First Multiplayer Playtest will end on Sep 6thThese are the last moments to enjoy the Dominus Automa Multiplayer Playtest ⏰ Greetings, Dominus! All good things must come to an end... and Dominus Automa Playtest is no exception. After four incredible weeks, the current phase will officially come to an end on September 6th, 8:00 PM CEST / 1:00 PM ET / 10:00 AM PT. And while we're a little bit sad to see this chapter come to a close, we could…In-game event27 Aug 2026Playtest Patch 0.0.7 - New languages support, fixes and... City Invasion EventDominus Automat is evolving, shaped by your feedback Greetings, Dominus! Before we get to the Patch itself, we have some troubling news to share with you all. Our spies have no doubt: the City will be in grave danger within just a few days! An army of monsters is said to be appearing at its walls, seeking revenge on the Heroes by destroying their headquarters. We can't let that happen, can we?…