Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dominus AutomaNewsDevlog #6 - Player Auto Attack & First Enemy
Community

Devlog #6 - Player Auto Attack & First Enemy

Dominus Automa · published 30 Apr 2026, 09:40 UTC

All newsPlayers around this dateRead on Steam

This week we focused on two important gameplay foundations - player auto attack and our very first enemy.

How does the player’s attack work?

We’ve implemented the first version of the player auto attack. From now on, your hero can automatically attack nearby enemies. Enemies don’t deal damage yet - but that’s coming soon for now, they serve as targets for the auto attack system.

Our goal is to make combat feel smooth and responsive, while still giving you control over priorities and character behavior. Your character detects an enemy, moves into a defined range (depending on whether it’s a melee class or ranged), and attacks. In the future, we’ll expand this with more advanced logic, targeting rules, skill interactions, and animations.

First Enemy - “Cube” We’ve also introduced our first test enemy. At this stage, it’s a simple prototype that allows us to test:

  • enemy targeting

  • taking damage

  • basic combat interactions

It doesn’t have a final look yet - its main purpose is to help us build the foundation for all future enemies. Every system we create now (health, behavior, reactions) will be expanded and reused as development continues. From this point on, we’ll be heavily iterating on combat feel, feedback, and variety. Let us know what you think - what types of enemies would you like to see in the game? If you haven’t added the game to your wishlist yet, you can do it here:

That’s it for today,

See you in the next devlog!

More from Dominus Automa

Other announcements

All news
Community10 Sep 2026The First Multiplayer Playtest Summary - let's take a look at your featsWith the Playtest behind us, it's time to wrap things up Greetings, Dominus! Over the course of the last 30 days of Playtest , you managed to accomplish a lot of truly commendable... and quite surprising feats! It was a journey filled with varied adventures - from completing quests and facing deadly bosses to collecting valuable resources and crossing paths with fellow heroes from all around th…Community3 Sep 2026The First Multiplayer Playtest will end on Sep 6thThese are the last moments to enjoy the Dominus Automa Multiplayer Playtest ⏰ Greetings, Dominus! All good things must come to an end... and Dominus Automa Playtest is no exception. After four incredible weeks, the current phase will officially come to an end on September 6th, 8:00 PM CEST / 1:00 PM ET / 10:00 AM PT. And while we're a little bit sad to see this chapter come to a close, we could…In-game event27 Aug 2026Playtest Patch 0.0.7 - New languages support, fixes and... City Invasion EventDominus Automat is evolving, shaped by your feedback Greetings, Dominus! Before we get to the Patch itself, we have some troubling news to share with you all. Our spies have no doubt: the City will be in grave danger within just a few days! An army of monsters is said to be appearing at its walls, seeking revenge on the Heroes by destroying their headquarters. We can't let that happen, can we?…