Runeveil
Playing now
1+1 vs. yesterday
7.7%of peak
All-time peak
13Jul 2026
Playing now
1+1 vs. yesterday
All-time peak
13Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Runeveil 0.5.5 Patch Notes - Leaderboards, Healing in Shop, Difficulty Curve Hello everyone, we are here with another big patch. We did really well with balance I guess because the absurd combos are mostly gone, but this actually showed us how HARD the game is. While we are nerfing stages 2 and 3 a little bit on the HP side, we are also bringing a new mechanic: you can now buy heals in the shops, which should help the glass cannon builds to reach the end of stages 2 and… | 24630627 | |
| In-game event | Runeveil 0.5.41 Patch Notes - New Art & Bug Fixes! Hello everyone, Baho here, back so soon with a fast follow update on the Friday patch. There were a bunch of bugs you guys noticed, which we fixed. Also, people reported that ascensions 6-7 (not a joke) are too hard, while a lot of new players are first timing first ascensions. While we want our game to be accessible in lower difficulty, everyone breezing through the game is not ideal, so we ar… | 24414849 | |
| In-game event | Runeveil - 0.5.4 Patch Notes - BALANCE BALANCE BALANCE Runeveil Patch Notes Hi all, Baho here. This Friday we have a huge experimental balance patch for you guys, which we will be monitoring very closely, and we might do some hot fixes during the week. We have implemented a much more detailed data tool into the game, which we will be using to help us balance and make the game better, and with this tool we will have a surprise for you guys next Frid… | 24377424 | |
| Game update | Runeveil Hotfix Notes - Un-unlockables Runeveil 0.5.31 Hotfix Notes · Rune Unlock Hover: Hovering over a rune now keeps it visible and in place instead of disappearing! · Un-unlockables: Fixed an issue in the collection where certain artifacts and runes would not unlock even when their conditions were met. As a result, new artifacts and runes are now available in the game! · Ashen Fertilizer Rune: Fixed instances where it failed to… | 24221787 | |
| In-game event | Runeveil 0.5.3 Patch Notes - Dual Deck Rework, New Assets & More! Hello everyone, Today, we are rolling out quite a big patch covering many aspects such as visual clarity, some system reworks and new assets. New Features & Major Reworks · The Big Dual Deck System Rework: We've completely revamped how dual decks work. After the first miniboss, choosing a dual deck will no longer grant runes. Instead, you can now choose between special element based artifacts o… | 24152967 | |
| In-game event | Runeveil 0.5.2 Patch Notes Hello everyone, Before we jump into the notes, we want to thank everyone who helped us reach 95%+ Positive Reviews ! Seeing your incredible runs, reading your feedback, and watching this community grow means a lot. Aaand of course, we cooked quite a bit of patch for today, including a new mechanic, balancing, QoL and tons of bug fixes. ✨ Highlights · Game Over Screen Overhaul: We redesigned it… | 23936680 | |
| In-game event | Runeveil v0.5.1 - Day 1 Patch Hello everyone, Here is our changelog for the Day 1 patch · Fixed the softlock on simultaneous death · Fixed the Hailstorm aura resetting its damage on artifact trigger · Fixed a couple of Arcane unlock conditions · Fixed an issue that some aura retriggers were breaking the game · Fixed an issue where some aura descriptions were displaying wrong numbers · Fixed the Weighted Dice rune Thank you… | — | |
| Game update | Runeveil Day 0 Hotfix Hello everyone, Thank you so much for the interest you've shown in our release. Also, really appreciate the bug reports you've quickly sent, and we've already fixed some of them! Patch Notes · Fixed an issue where the Arcane deck cannot be chosen as a dual deck. · Fixed "start of the fight" and "start of the turn" artifact effects. · Fixed the Dragon Kick rune. · Fixed the Water Wizard's visual… | — | |
| Steam news | Runeveil Early Access is Out Now! Hello everyone, The day has finally come, and Runeveil Early Access is available right now! Thank you so much for the interest shown in the Next Fest and for providing hundreds of feedback through Discord and the Feedback Form. This helped A LOT to shape our game into this version. It still has some issues, of course, but they will be fixed day by day. For the demo players, there is much conten… | — | |
| In-game event | Runeveil 0.4.2 Patch Notes Hello everyone, today we are rolling out a big patch fixing issues regarding UI, UX, Gameplay and some specific bugs. Runeveil v0.4.2 Patch Notes UI & Text Adjustments · Overall text size has been increased throughout the game, including standard gameplay screens. · The text directly on the runes has been slightly enlarged. · Tooltips and tutorial text boxes have been scaled up. It's more reada… | — | |
| In-game event | The Next Fest Day 1 Patch v0.4.1 Hello! Thank you to everyone who has jumped into the demo for Steam Next Fest! We've just rolled out Patch 0.4.1 to address some bugs, tweak the balance, and bring some fresh polish to the game. Here are the patch notes for v0.4.1: 🔥 Balance & Gameplay · Fire Runes: Implemented various balance adjustments. · Traits & Dual Deck: Adjusted and updated mechanics for better gameplay flow. 🛠️ Bug F… | — | |
| Steam news | Runeveil v0.4 HUGE Next Fest Patch. Join us in the event! Hello Wizards! Steam Next Fest is officially here, and the Runeveil demo is live! Before you jump into the Arena, we want to take a moment to say a massive thank you. Your detailed feedback via the in-game form and all the bug reports on our Discord have been absolutely incredible. You have directly shaped Runeveil into the version you are playing today, and we truly couldn't have done it witho… | — | |
| Announcement | Runeveil Enters Early Access on June 23! Hello everyone! We don't want to make anyone wait. Immediately after June Next Fest, Runeveil will officially launch in Early Access on June 23! Prepare to step into the Arena, craft powerful rune chains, and break the game with wild combos. We wanted to make sure that our Early Access launch is packed with massive variety and deep replayability right from day one. Here is exactly what is waiti… | — | |
| In-game event | Runeveil Demo Patch v0.3.92: Massive Balance Rework, Steam Deck Support & More! Hello Wizards! As we gear up for Steam Next Fest and our Early Access launch, we have been closely monitoring your playthroughs and listening to your amazing feedback. In today's Demo Patch v0.3.92 , we are bringing significant balance changes, brand-new audio, expanded localization, and controller support! Here is everything included in today’s update: ⚖️ The Huge Balance Rework: Part One Base… | — | |
| Community | Runeveil Will be in June Next Fest! Hello everyone! We have some big news to share today. We are contributing to the Steam Next Fest on June 15th AND releasing in Early Access on June 23rd! You will have the chance to experience the game before buying it. I want to thank you for all the reviews, 50 pieces of feedback through the form and bug reports from Discord. We can't thank you enough for this. Below, you can find the full co… | — | |
| In-game event | Runeveil Demo 0.3.9 - Experimental Steam Deck and Controller Support! Hello everyone, Today, a VERY experimental controller support just arrived! That also means you can play Runeveil in Steam Deck now! It's now in a very early stage, so there may be some bugs. It will be polished with the upcoming patches and will be ready before the Steam June Next Fest. Also, a small but crucial patch just arrived. Here is the changelog below. Changelog · Fixed the second aren… | — | |
| In-game event | Runeveil Demo Update 0.3.8 Hello everyone, It's been a week, which means that the update is huge! Changelog · Finished the first arena visuals! To experience our final visual style better, we wanted to add the first arena as soon as we are finished. You should check it out! · Overhauled all English texts. All descriptions, wording, and mechanical systems are now explained and shown more clearly. We will gradually roll th… | — | |
| In-game event | Runeveil Demo Update 0.3.7 Hello everyone, Today, we've made quite a few visual additions and bug fixes to the game. Changelog · Added animated wizards to the character select screen. It's so cool now, check it out! · Fixed the Japanese font issue where sometimes wrong characters appear, sorry for that :( · Fixed some issues related to the save system, it should work fine now! · Added new sound effects, testing them righ… | — | |
| In-game event | Runeveil Demo Update 0.3.6 Hello everyone, Since we launched the public demo on April 24, we've made a bunch of new updates. We have a month until the Next Fest, and we will continue to polish the demo towards the event and update regularly. So far we've done, · Added Dual Deck system! In round 5, you have the option to stay pure or go for a hybrid deck with fire! · We now have a cloud save system! You can continue your… | — | |
| Major update | Public Demo on April 24th! Hello everyone! After months of intensive development, the game is finally at a stage where we are satisfied with its public appearance. Even for the closed beta testers on Discord, we have added so many things! The demo will have: · 3 Playable Wizards · 3 Arenas · 100+ Artifacts, Scrolls, Potions · 150+ Runes · Dual Deck System (New!) · Cursed Cards (New!) · Polished UI, Runes, Effects! We can… | — | |
| Community | What's Happening in Runeveil Hello everyone, This will be a half-devlog, half-update about Runeveil. We were actually so hyped up about making the game, and eventually, we made the mistake that every indie developer makes: not talking about your game. Now that we are aware of the situation, we will "try not to" make the same mistake again and constantly update about what's happening. To begin with, we started to do private… | — | |
| Community | We Completely Overhauled Runeveil Hello everyone, Today, I would like to give an update on the changes in Runeveil because there are A LOT of them! It's basically a new game because we redid all the visual style, lore and the game design. We did all these because the game was becoming something that we are not proud of, and we did not want to publish anything that we are not happy with. We will share more details about each top… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.