
Roadmap Reveal & VFX Polish
- The Runeveil development roadmap is officially live! We are excited to share our timeline through Q1 2027, featuring the upcoming Temporal Mage, Blood Mage, and brand new Arenas. In addition to this roadmap, we will be dropping new art, balance changes and bug fixes as we have them ready.
- We have also implemented a massive VFX and Combat Feel update. Card triggers are now much clearer, and damage/scaling numbers will physically fly to their correct targets to make tracking combat significantly easier. Try out the game and let us know how it feels!
Economy Updates
- Shop Rune Costs: All rune costs in shops have been reduced by 25% (except Legendaries) across the board because gold is scarce, and picking up essential runes shouldn't feel bad.
Starting Relic Adjustments
- Seed of Life (Nature): Max HP gain increased to +600 per stage (was +500). Gold gain remains at 35%.
Fire Rune Changes
- Flame Arrow: Base Burn inflicted increased to 3 (was 2). Supported trigger remains at 7 Burn.
- Flame Alchemy: Cycle effect now inflicts 7 Self Burn (was 5), making the rune fully self sufficient to activate its gold payout.
- Magma Strike: Damage increased to 90 (was 60).
- Meteor Strike: Damage increased to 300 (was 250).
- Flame Crystal: Damage increased to 125 (was 100).
Nature Rune Changes
- Solar Roots: Damage increased to 60 (was 50).
- Vile Thorns: Removed the 0.3 base multiplier. Grow effect increased to +100 damage (was +75) when it is the only Attack rune in your hand.
- Woodland Spirit: Damage scaling increased to +50 per Support rune triggered this turn (was +45).