
Hello everyone! Hope you guys are enjoying Runeveil and have finished the current challenges, because we are here with a new one! Our new arena, Gluttony, is here, along with a bunch of new enemy art.
New Challenge! Time to get hungry.
- New Arena Added: Gluttony
- Arena Aura: Skipping a reward deals massive damage. Your deck HAS to be fat. Bosses and arena effects may Shatter or even Destroy runes.
- New Bosses:
- Stage 1: Sourlacc, The Maw
- Stage 2: Tarrare, The Insatiable
- Arena Boss: Bakasura, Sin of Gluttony
Starting Relic Adjustments
All starting relics gain +50 max HP except Nature 1. Also, Nature will gain more gold.
- Ember Catalyst: Gain +300 Max HP and 40% Gold gain per stage.
- Everburning Catalyst: Gain +350 Max HP and 50% Gold gain per stage.
- Seed of Life: Gain +500 Max HP and 35% Gold gain per stage.
- World Tree Seed: Gain +750 Max HP and 35% Gold gain per stage.
- Tidal Chime: Gain +250 Max HP, 45% Gold gain and +1 Starting Reroll per stage.
- Frozen Bell: Gain +300 Max HP, 50% Gold gain and +2 Starting Reroll per stage.
- Fractured Obelisk: Gain +200 Max HP, 60% Gold gain and +3 Max Chaos.
- Perfected Obelisk: Gain +250 Max HP, 70% Gold gain and +6 Max Chaos.
Standard Relic Adjustments
- Alchemy Engine (Common): Shop cost reduced to 120 (was 150).
- Wilting Tome (Common): Base damage increased to +450 (was +350). Damage reduction per cast increased to -45 (was -35).
- Novice Wand (Common): Now grants +30 damage for every Armed rune trigger (was +25).
- Vampire's Chalice (Rare): Healing on Last trigger increased to 200 HP (was 150).
- Fungi Invasion (Common - Nature): Effect reworked. Now adds 1 Infected Mushroom on pickup. Infected Mushrooms have +25 more damage for each copy in the deck.
RUNE CHANGES
Only buffs in this patch, especially for starting runes and some very unloved runes
Fire Rune Changes
- Strike (Fire): Base damage increased by +5.
- Blast (Fire): Base multiplier increased by +0.05.
- Shield (Fire): Base shield increased by +5. Armed shield effect increased.
- Flame Arrow: Supported burn effect increased by +2 (now inflicts 7 Burn).
- Ember Shield: Base shield increased by +25. Supported shield increased by +50.
- Flame On: Self-Burn inflicted reduced by 5 (now inflicts 10 Self Burn).
- Molten Armor: Shield gain increased by +40 (now grants +300 Shield).
- Overheat: Self-Burn and damage taken reduced by half (now inflicts 5 Self Burn and takes 100 damage).
- Second Gear: Damage taken reduced by 100 (now takes 100 damage).
Nature Rune Changes
- Strike (Nature): Base damage increased by +10.
- Blast (Nature): Base multiplier increased by +0.05.
- Shield (Nature): Base shield increased by +10. Armed healing increased by +5.
- Leaf Strike: Base damage reduced by 50. Base multiplier increased by +0.15.
- Serene Song: Base healing increased by +10 (now heals 80 HP).
- Vile Thorns: Grow effect increased by +25 (now grows +75 damage if it is the only Attack rune in hand).
- Primal Instinct: Self-damage penalty reduced. Now takes double damage from the next attack (was triple damage).
Arcane Rune Changes
- Strike (Arcane): Base damage increased by +5.
- Blast (Arcane): Base multiplier increased by +0.05.
- Shield (Arcane): Base shield increased by +5.
- Magic Bolt: Base multiplier increased by +0.05.
- Two Faced Coin: Base damage increased by +5.
- Ever In Your Favor: Base damage increased by +5.
- Binding Vow: Base damage increased by +15.
- Russian Roulette: Base condition modified. Now grants +0.5 multiplier per Chaos if Chaos is < 7 (previously +0.1 multiplier with different conditions).
- Reality Bending: Chaos manipulation increased. Now increases max Chaos by 15 for the next roll, and decreases max Chaos by 20 after rolling.
Water Rune Changes
- Strike (Water): Base damage increased by +15. Base shield reduced by 10.
- Blast (Water): Base multiplier increased by +0.05.
- Shield (Water): Base shield increased by +5.
- Siren Song: Base healing increased by +10. Ebb healing increased by +30.
- Anchor Drop: Base damage increased by +10.
- Undertow: Base damage increased by +20.
- Snowball: Base damage reduced by 30. Base multiplier increased by +0.10.
- Geyser Eruption: Base damage increased by +10. Base multiplier increased by +0.05.
- Trench Pressure: Base damage increased by +25. Base multiplier increased by +0.05.
- Absolute Zero: Reworked. Now gains +0.05 multiplier for every 15 Shield lost (was previously gaining multiplier, but threshold clarified).