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RuneveilNewsRuneveil 0.6.0 Patch Notes - NEW ARENA!
In-game event

Runeveil 0.6.0 Patch Notes - NEW ARENA!

Runeveil · published 21 Aug 2026, 21:50 UTC

All newsPlayers around this dateRead on Steam

Hello everyone! Hope you guys are enjoying Runeveil and have finished the current challenges, because we are here with a new one! Our new arena, Gluttony, is here, along with a bunch of new enemy art.

New Challenge! Time to get hungry.

- New Arena Added: Gluttony

- Arena Aura: Skipping a reward deals massive damage. Your deck HAS to be fat. Bosses and arena effects may Shatter or even Destroy runes.

- New Bosses:

- Stage 1: Sourlacc, The Maw

- Stage 2: Tarrare, The Insatiable

- Arena Boss: Bakasura, Sin of Gluttony

Starting Relic Adjustments

All starting relics gain +50 max HP except Nature 1. Also, Nature will gain more gold.

- Ember Catalyst: Gain +300 Max HP and 40% Gold gain per stage.

- Everburning Catalyst: Gain +350 Max HP and 50% Gold gain per stage.

- Seed of Life: Gain +500 Max HP and 35% Gold gain per stage.

- World Tree Seed: Gain +750 Max HP and 35% Gold gain per stage.

- Tidal Chime: Gain +250 Max HP, 45% Gold gain and +1 Starting Reroll per stage.

- Frozen Bell: Gain +300 Max HP, 50% Gold gain and +2 Starting Reroll per stage.

- Fractured Obelisk: Gain +200 Max HP, 60% Gold gain and +3 Max Chaos.

- Perfected Obelisk: Gain +250 Max HP, 70% Gold gain and +6 Max Chaos.

Standard Relic Adjustments

- Alchemy Engine (Common): Shop cost reduced to 120 (was 150).

- Wilting Tome (Common): Base damage increased to +450 (was +350). Damage reduction per cast increased to -45 (was -35).

- Novice Wand (Common): Now grants +30 damage for every Armed rune trigger (was +25).

- Vampire's Chalice (Rare): Healing on Last trigger increased to 200 HP (was 150).

- Fungi Invasion (Common - Nature): Effect reworked. Now adds 1 Infected Mushroom on pickup. Infected Mushrooms have +25 more damage for each copy in the deck.

RUNE CHANGES

Only buffs in this patch, especially for starting runes and some very unloved runes

Fire Rune Changes

- Strike (Fire): Base damage increased by +5.

- Blast (Fire): Base multiplier increased by +0.05.

- Shield (Fire): Base shield increased by +5. Armed shield effect increased.

- Flame Arrow: Supported burn effect increased by +2 (now inflicts 7 Burn).

- Ember Shield: Base shield increased by +25. Supported shield increased by +50.

- Flame On: Self-Burn inflicted reduced by 5 (now inflicts 10 Self Burn).

- Molten Armor: Shield gain increased by +40 (now grants +300 Shield).

- Overheat: Self-Burn and damage taken reduced by half (now inflicts 5 Self Burn and takes 100 damage).

- Second Gear: Damage taken reduced by 100 (now takes 100 damage).

Nature Rune Changes

- Strike (Nature): Base damage increased by +10.

- Blast (Nature): Base multiplier increased by +0.05.

- Shield (Nature): Base shield increased by +10. Armed healing increased by +5.

- Leaf Strike: Base damage reduced by 50. Base multiplier increased by +0.15.

- Serene Song: Base healing increased by +10 (now heals 80 HP).

- Vile Thorns: Grow effect increased by +25 (now grows +75 damage if it is the only Attack rune in hand).

- Primal Instinct: Self-damage penalty reduced. Now takes double damage from the next attack (was triple damage).

Arcane Rune Changes

- Strike (Arcane): Base damage increased by +5.

- Blast (Arcane): Base multiplier increased by +0.05.

- Shield (Arcane): Base shield increased by +5.

- Magic Bolt: Base multiplier increased by +0.05.

- Two Faced Coin: Base damage increased by +5.

- Ever In Your Favor: Base damage increased by +5.

- Binding Vow: Base damage increased by +15.

- Russian Roulette: Base condition modified. Now grants +0.5 multiplier per Chaos if Chaos is < 7 (previously +0.1 multiplier with different conditions).

- Reality Bending: Chaos manipulation increased. Now increases max Chaos by 15 for the next roll, and decreases max Chaos by 20 after rolling.

Water Rune Changes

- Strike (Water): Base damage increased by +15. Base shield reduced by 10.

- Blast (Water): Base multiplier increased by +0.05.

- Shield (Water): Base shield increased by +5.

- Siren Song: Base healing increased by +10. Ebb healing increased by +30.

- Anchor Drop: Base damage increased by +10.

- Undertow: Base damage increased by +20.

- Snowball: Base damage reduced by 30. Base multiplier increased by +0.10.

- Geyser Eruption: Base damage increased by +10. Base multiplier increased by +0.05.

- Trench Pressure: Base damage increased by +25. Base multiplier increased by +0.05.

- Absolute Zero: Reworked. Now gains +0.05 multiplier for every 15 Shield lost (was previously gaining multiplier, but threshold clarified).

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