
Hello everyone, we are here with an early patch because we had a big visual update we couldn't wait to show you guys. Get into the game and try it out!
UI & Visual Updates
- Massive FX and UI overhaul to improve game feel and clarity.
- Card triggers and effects are now highlighted and displayed much more clearly.
- Damage and scaling numbers now physically fly to their correct targets/locations on screen.
Chaos Wizard Adjustments
The only wizard we have receiving balance changes is Chaos. Curse is just very strong and easy to get through early game, which is unfair to all the other struggling mages.
- Base Max Chaos increased by +1 (now 5).
Starting Relic Adjustments
- Fractured Obelisk: Gain +200 Max HP, 60% Gold gain, and +2 Max Chaos per stage (was +3 Max Chaos).
- Perfected Obelisk: Gain +250 Max HP, 70% Gold gain, and +4 Max Chaos per stage (was +6 Max Chaos).
Arcane Rune Changes
- Bite The Dust (Curse): Damage gain reduced by 100 (now grants +200 damage).
- Havels Burden (Curse): Shield gain reduced by 50 (now grants +200 Shield).
- Parade of Demons (Curse): Base damage gain reduced by 15 (now grants +60 damage).
- Polymorph (Curse): Reworked. No longer grants damage. Weak and Brittle debuffs increased to 5 (was 3). Now has Shatter.
- Eldritch Blast (Curse): Damage gain per Curse reduced by 5 (now grants +30 damage per Curse).
We are very curious what you think about the new effects and changes to Chaos Wizard, and we are excited to be cooking a new wizard for you meanwhile.
Have fun and enjoy Runeveil!