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RuneveilNewsRuneveil 0.4.2 Patch Notes
In-game event

Runeveil 0.4.2 Patch Notes

Runeveil · published 18 Jun 2026, 12:09 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, today we are rolling out a big patch fixing issues regarding UI, UX, Gameplay and some specific bugs.

Runeveil v0.4.2 Patch Notes

UI & Text Adjustments

  • Overall text size has been increased throughout the game, including standard gameplay screens.

  • The text directly on the runes has been slightly enlarged.

  • Tooltips and tutorial text boxes have been scaled up. It's more readable now.

  • Enemy passive and arena passive information displays are now larger.

  • "Support" and "Attack" rune types are now explicitly written underneath the card's name.

  • Implemented various localization and definition fixes, specifically regarding the "Core" keyword.

Gameplay & Balance

  • Stage bosses now have their finalized art. Attack and damage animations will come later.

  • The "Elemental Anomaly" artifact is no longer part of the random artifact drop pool.

  • "Flesh Amalgam" now correctly functions and kills you.

  • Applied minor balance adjustments to several runes.

Bug Fixes

  • Enemy intents will now correctly disappear from the screen when the enemy dies.

  • Fixed an issue where the simple tutorial could not be played while using a controller.

  • Fixed numerous bugs that were being caused by the save and load system.

  • Fixed an occasional bug that caused an empty scroll area to appear.

  • Fixed a bug where tooltips became unreadable when they appeared too close to the edge of the screen.

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