Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RuneveilNewsWe Completely Overhauled Runeveil
Community

We Completely Overhauled Runeveil

Runeveil · published 7 Dec 2025, 10:21 UTC

All newsPlayers around this dateRead on Steam

Hello everyone,

Today, I would like to give an update on the changes in Runeveil because there are A LOT of them!

It's basically a new game because we redid all the visual style, lore and the game design. We did all these because the game was becoming something that we are not proud of, and we did not want to publish anything that we are not happy with.

We will share more details about each topic later, but for now, here is a sneak peek about the visual style.

Visual Style

We have already updated the Steam Store screenshots, but here is a before and after visual. Maybe I chose the worst moment of the previous design, but it's to have a bigger impact on the new design :)

We have switched to pixel art because that is what we can create better with our team's capabilities, and ultimately, it's something that we can deliver better.We also have some drastic changes about the lore and the game design (hinted inside the new screenshots), and we will elaborate on those topics in the upcoming weeks.

Thank you for sharing our journey with Runeveil!

More from Runeveil

Other announcements

All news
In-game event4 Sep 2026Runeveil 0.6.2 Patch NotesRoadmap Reveal & VFX Polish - The Runeveil development roadmap is officially live! We are excited to share our timeline through Q1 2027, featuring the upcoming Temporal Mage, Blood Mage, and brand new Arenas. In addition to this roadmap, we will be dropping new art, balance changes and bug fixes as we have them ready. - We have also implemented a massive VFX and Combat Feel update. Card trigger…In-game event26 Aug 2026Runeveil 0.6.1 Patch Notes - Tons of Visual UpdatesHello everyone, we are here with an early patch because we had a big visual update we couldn't wait to show you guys. Get into the game and try it out! UI & Visual Updates - Massive FX and UI overhaul to improve game feel and clarity. - Card triggers and effects are now highlighted and displayed much more clearly. - Damage and scaling numbers now physically fly to their correct targets/location…In-game event21 Aug 2026Runeveil 0.6.0 Patch Notes - NEW ARENA!Hello everyone! Hope you guys are enjoying Runeveil and have finished the current challenges, because we are here with a new one! Our new arena, Gluttony, is here, along with a bunch of new enemy art. New Challenge! Time to get hungry. - New Arena Added: Gluttony - Arena Aura: Skipping a reward deals massive damage. Your deck HAS to be fat. Bosses and arena effects may Shatter or even Destroy r…