
Hello everyone,
Today, we are rolling out quite a big patch covering many aspects such as visual clarity, some system reworks and new assets.
New Features & Major Reworks
The Big Dual Deck System Rework: We've completely revamped how dual decks work. After the first miniboss, choosing a dual deck will no longer grant runes. Instead, you can now choose between special element based artifacts or an upgrade to your starter artifact if you choose to stay pure.
20 New Artifacts: To support the Dual Deck rework, we have added 20 brand new artifacts to the game. Also each wizard now has a starter artifact to support this system further.
Greed Arena Visuals: The Greed Arena now has its real art!
Balance & Gameplay Adjustments
Enemy Scaling Changes: Adjusted enemy health, damage output, and overall scaling. Enemies will now hit slightly harder in the early game, but will scale less in later stages.
Map Rewards: Restricted the total number of Rune Removals that can be selected as map rewards to keep deck-thinning balanced.
Rune Balancing: Tweaked some runes to improve build variety and gameplay flow.
QoL and Bug Fixes
Scroll UI Improvements: Scrolls will now remain visible in your artifact bar until their effects are triggered.
Unlock Tracker: Added a tracker counter for your unlocks in the collection menu. The numbers will now properly update at the end of your runs.
Status Effect VFX: Upgraded the visual effects for status effects like Burn, making them much easier to track during chaotic combats.
Artifact Art: Added 22 new assets to existing artifacts. Less placeholders yay!
Progression Fix: Fixed a bug that prevented certain unlockables from being unlocked.
Thank you for your continuous support. We will continue improving the game day by day. If you want to contribute to the development directly, please join Discord or open a thread in the Steam Discussions.
-dicehit team