Red Tears: Angola
Playing now
0−2 vs. yesterday
0.0%of peak
All-time peak
47 Sep 2026
Playing now
0−2 vs. yesterday
All-time peak
47 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | EA 1.6 - Playable MPLA, Main Menu Overhaul, New Weapons EA 1.6: · MPLA faction is now playable! Choose your faction when starting a new game. · Main Menu Overhaul - Also featuring multiple save slots. · New weapon L1A1. A semi-auto British FAL variant mounted with an L2A2 SUIT Optic. (UNITA) · New weapon Škorpion smg. (MPLA) · New weapon PPSh-41 smg. (MPLA) · New UNITA "Shotgunner" Unit (In place of MPLA Sniper) · New UNITA "Gunner" Unit · New UNITA… | 24405459 | |
| Game update | EA 1.5.1 A quick patch with improvements & bug fixes. - Removed Intel requirement for the POW Hostage operation. (Test how this plays..). - Crouching or Proning now reduces recoil. - When prone, you can no longer crawl & shoot or aim at the same time. - RPD canted aim changed to hip aim. (like Bren) - Fixed rogue kills not fully resetting upon death. | 24167443 | |
| In-game event | EA 1.5 - LMGs, Gunner Unit, New Operations EA 1.5: · New MPLA "Gunner" Unit, they have slightly more health & a helmet which protects against a one time headshot. They also carry an LMG. · New lmg RPD - for MPLA · New lmg Bren - for UNITA · New Operation: Rescue Captured Squad · New Operation: Steal Briefcase · New location Mechanic · Added a Rogue state for Friendly fire retaliation - Killing too many allies in a short amount of time w… | 24160255 | |
| In-game event | EA 1.4 Update New "Dynamic Operations" . Infinite Random Mission types generated in locations on the map. They are available for a limited time before being refreshed with a new mission in a new location. Completing them yields rewards such as Field Manuals & Supplies. More mission types will be added in future updates! Current mission types: · Target Assassinate If you have any feedback with how Operations… | 24000893 | |
| In-game event | EA 1.3 Update EA 1.3: - New UNITA weapon: Star BM - Updated Mosin unjam anim - Fixed some floating props & misplaced enemy spawns (aswell as possible instances of the player spawning under the map) Also a sneak peek at an in development weapon.. | 23617294 | |
| In-game event | EA 1.2 Faction HQ - Part 1 This is a pretty big update, making some improvements to the Sandbox gameplay & Map design. More gameplay updates are planned! · Faction HQs - 2 Large fortresses owned by each Faction. Future updates should improve their defenses. · Map overhaul - new layout, new & updated locations. · A Supply shop has been added - Purchase Faction specific weapons & upgrade your equipment. Accessible in allie… | 23617294 | |
| In-game event | EA 1.1 Update EA 1.1: · New weapon: Mosin Nagant · MPLA Snipers may now use an SVD or Mosin · Fixed assassination target statuses not resetting with a New Game · Updated FAL description | 23471039 | |
| News | Early Access 1.0 Release Red Tears: Angola has officially released into Early Access! Thank you to everyone who has played the demo and supported development thus far! Differences from the Demo include: · Brand new map · 3 New weapons (FBP 9mm, Auto-5, Bow & Arrow) · Equipment upgrading system · Gameplay improvements, more customisation options · And more! I will release the roadmap soon, so expect more to come! The de… | — | |
| In-game event | EA Demo 1.14 - Added an intro & short tutorial sequence when starting a new game - AI vision reduced during night time - Fixed the Knife Throw takedown chaining to more than 1 enemy & the ui prompt staying visible when it hasnt been triggered - Minor improvements/optimisations to how some sound effects are played | — | |
| Game update | EA Demo 1.13 - Added a "Toggle Lean" option. - Added "Detection Meter" UI visibility to the interface options. | — | |
| In-game event | EA Demo 1.12 - Added a Fortress location (as an endgame objective), it is invulnerable until the Escalation is filled out. - Tweaked the escalation meter requirements to match the amount of content on the map (for demo). - Added objective UI when inside of locations + other ui tweaks - Made AI firing more consistent, rifles will have actual full auto bursts. - "Metal Scraps" renamed to "Scraps" | — | |
| In-game event | EA Demo 1.11 EA Demo 1.11 · New bandage wrap heal animation with persistent bandage visuals (can also take them off by pressing the heal button & if no other heal action is prioritised) · Some tree branches are now climbable · Added fall damage · Opening weapon crates now discover Weapons without having to pick it up (blueprints still have to be picked up). · New WIP Escalation Meter (just ui for now, will… | — | |
| In-game event | EA Demo 1.10 - Added a stumble state which has a chance of happening when an entity gets shot while sprinting (player & ai) - Added weapon wall collisions (prevents shooting through obstacles by putting the barrel through it) - NPCs have a different hold animation when they are relaxed. - Renderer has been switched to Mobile (from Forward+) for better performance on low end devices. - Fixed cursor being hid… | — | |
| In-game event | Demo 1.0.9 - Added respawn scenarios (Hostage Capture, Rescued by Allies), still early version of it - Added Python snake encounters - Added the "Snider-Enfield" rifle, it does not spawn in weapon crates and can be found in 1 spot on the map! - Added a new rare encounter - a broken down transport truck containing an outpost weapon crate. - Added weapon crate open animation - New back takedown animation &… | — | |
| In-game event | Demo 1.0.8 Update Happy New Year everybody! - Added craftable suppressors to weapons! Requires a blueprint which can be unlocked around the map - Added new Hostage world encounter. - World encounters can now have randomised factions (previously only patrols were randomised). - Outpost loot crates now priorities items which haven't been discovered yet. - Added hipfire sway offset - Added reload progress continuat… | — | |
| In-game event | Demo 1.0.7 Update - Added game progress saving and loading - Added a unit identifier text popup when looking at friendlies - Changed some visuals on the Journal - Fixed loot respawning in friendly outpost captures - Fixed time progressing while game is paused | — | |
| Major update | Demo 1.0.6 Update - Outposts can call in reinforcements when under attack & can only be captured if there are no more guards in the area. - Outposts now contain weapon loot crates and crafting material loot - Added a day/night cycle - New weapon FAL, used by UNITA Riflemen (placeholder animations) - Added randomised faction patrols (biased by nearby location factions, should result in some dynamic ai outpost att… | — | |
| In-game event | EA Demo 1.0.5 EA Demo 1.0.5 - Working on a new Faction Conquest mode. It will be a sandbox dynamic open world battlefield where factions fight for control over a map. Right now its implementation only includes outpost capturing and some offline simulation. But it will be heavily expanded upon. - Added a journal map screen with icons & a new tab for news reports. - Optimisations to sky shader & clouds. - Fixe… | — | |
| In-game event | Demo 1.0.4 Update EA Demo 1.0.4 · New moving patrol encounter, · Map additions & improvements, · WIP new weapon: SVD Dragunov (animations & sounds placeholder), · Added WIP Frag Grenades & Ammo boxes can now be exploded, · Added early iterations of Sniper and Officer class, currently their only differences are in appearance and weapon., · Added graphical options for shadows, ssao, bloom. · AI performance optimis… | — | |
| In-game event | EA Demo 1.0.3 - Tactical Systems Update Features & Additions · Added durability and jamming to weapons! Weapons can be repaired in the inventory crafting., · Added new group behaviours to AI, they can now coordinate with eachother, for example reduces multiple ai clumping up when investigating a sound, one will stand back and keep watch! Behaviours are influenced by distance and group size. In the future new unit types such as office… | — | |
| In-game event | Demo 1.0.2 Update EA Demo 1.0.2 This is Part 1 of the AI overhaul update. It focuses mainly on behind the scenes stuff, giving AI the capability to handle multiple stimuli through visual & auditory detection (instead of just 1), giving more realistic reactions to the world around them. Future updates will focus on behaviour, unit types, coordination and more. · Overhaul to how AI perceive and manage stimuli, all… | — | |
| In-game event | Demo 1.0.1 Update EA Demo 1.0.1 · Added early crafting system & updated inventory ui, still work in progress, (Also crafting materials do not yet spawn in the world) · Added random cloth wraps to AK-47s, · Fixed move left physical key input ("A") not changing for AZERTY keyboard layouts | — | |
| Major update | Demo 1.0 Early Access Release! Hello! After over 1 and a half years of development, I am happy to announce that the first version of Red Tears is now available for public playtesting! This demo is a short vertical slice of an early game region of the world. Thanks to everyone who has been following and supporting development both on this and my previous project PolyTears :) Your feedback is very important at this stage. I wi… | 19634043 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.