Red Tears: Angola · published · build 24842877
New "Hunt Squad". Once the Escalation meter is filled, an enemy Hunt Squad will spawn on the map and track the player down. Defeating them yields rewards & resets Escalation to 0. However Dying while they are active will Re-Capture a Friendly Outpost (if available) & also reset Escalation to 0.
Healing System Overhauled; only allowing non-medkit Critical heals when in the Red zone. You can also now move around while performing a Critical Heal.
Friendly NPCs now have a small chance of holding Intel. You can talk to them to learn it.
AI can now run for cover when taking fire.
Added Inventory Loss on Death options (None, 1 Random Weapon (default), All Weapons)
Weapons can be Inspected by pressing "I"!
Added 2 new heal animations (with some prop randomisation!)
Medkits (and other craftable items) can now be crafted by highlighting their entry in the inventory.
Player now gets a slight speed-boost upon beginning a sprint (if they have stamina).
Kevlar Vest protection reduced to 40% from 50%
Clouds now move.
Added a "Sound Only" option to Hitmarker Interface
Added an "FPS Limit" Option.
(Hopefully) Reduced rare cases of encounters and the hostage respawn scenario spawning underneath the map.
Also an early peek at the West map :)