
- Added a stumble state which has a chance of happening when an entity gets shot while sprinting (player & ai)
- Added weapon wall collisions (prevents shooting through obstacles by putting the barrel through it)
- NPCs have a different hold animation when they are relaxed.
- Renderer has been switched to Mobile (from Forward+) for better performance on low end devices.
- Fixed cursor being hidden in inventory when equipping while the map is equipped
- Disabled finger bones in NPC Skeletons, improves performance
- Fixed hostages snapping to ground when freed
- Fixed the game sometimes being paused on a black screen when loading in