Happy New Year everybody!
- Added craftable suppressors to weapons! Requires a blueprint which can be unlocked around the map
- Added new Hostage world encounter.
- World encounters can now have randomised factions (previously only patrols were randomised).
- Outpost loot crates now priorities items which haven't been discovered yet.
- Added hipfire sway offset
- Added reload progress continuation to all weapons
- New FAL animations
- New sounds for SVD, FAL
- Increased the radius in which gunshots alert AI from 50 to 60
- Increased sprint speeds
- Slightly reduced heat haze effect from firing
- Improved SVD scope clarity
- AI no longer get stuck colliding with eachother
- Knife throw takedown ui prompt improvements
- Added physics to hats from headshots
- New inventory animations
- Some performance optimisations
- New input sprite ui
- Removed Tokarev[SUP] variant (in favour of the attachment system).