Arinoa: Conquest
Playing now
1+1 vs. yesterday
25%of peak
All-time peak
4Aug 2026
Playing now
1+1 vs. yesterday
All-time peak
4Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update #5 Additions · Added delete button for custom characters in the new game menu. · Added retire button for workers. Changes · Changed factions so that they will dedicate more of their budget to defense. · Improved faction behavior when it comes to bandits. They will be more aggressive and will actively hunt any bandits that become too strong. · Improved factions' ability to handle multi front wars.… | — | |
| In-game event | Update #4 Additions · Added garrison dispatch as a button to the town details panel. · Added a per-town recruitment toggle to the Recruit menu. When checked, units recruited by the specific town will be sent to the selected squad. · Added spectate button to the game over screen. Faction Strategic Behavior Changes · Factions now form armies that gather and march to their target together, instead of attack… | — | |
| In-game event | Update #3 Additions · Added button to switch camera views between the overworld and an active dungeon. · Added ability to quickly move units from garrisons. Click a town and press the F key to toggle garrison movement. Adjust the amount of units to send with the mouse wheel, and right click to dispatch the units. Changes · Changed build ranges for workers and settlers on larger maps. This is to prevent f… | 24476940 | |
| In-game event | Update #2 Changes · Changed workers to be assigned to the town that they were spawned at. · Changed the even distribution toggle to be on by default. · Changed faction influence to be more accurate. · Changed building previews to more accurately show where they'll be placed. · Removed 512x512 map size for now until it can be supported. Bug fixes · Fixed Templars portrait. · Fixed squad members moving to… | 24406970 | |
| In-game event | Update #1 Note: I had to change the way dungeons functioned so if you saved your game while in a dungeon it will kick you back to its entrance when loading for the first time. You'll be able to continue your save from that point forward without it happening again though. Additions · Added camera panning when the mouse is on the screen's edge. · Added camera movement using WASD or arrow keys depending on… | 24366925 | |
| Steam news | Arinoa: Conquest is available now! The game is out at a 30% discount from 7/22 to 8/5. Thanks to everyone who has sent in feedback and bug reports. Although the game is now released, development will continue at the same pace. Here are just a few things that I plan on adding or changing in the future: · More factions. The next faction will be centered around elves. · Better management of units and towns. · More varied map and ma… | — | |
| In-game event | Demo Update #7 Wanted to get the fix for the unit capacity bug out there quickly. Bug fixes Fixed unit capacity research not working properly. Fixed workers not being deselected when selecting a squad through the squad panel. | — | |
| In-game event | Demo Update #6 Changes Improved Settler behavior. towns and resource buildings will change their appearance as their level increases. Reduced the movement speed of settlers slightly. Bug fixes Fixed an issue that could cause significant FPS drops when queuing multiple units. Fixed archers and magicians kiting indefinitely. Fixed not being able to upgrade multiple workers at once in the workers menu. Fixed tow… | — | |
| In-game event | Demo Update #5 Additions Added 3 new defensive buildings: Trebuchet, Command Post, and Ballista Tower. Changes Improved AI behavior so that factions are smarter when deciding on which worker to recruit. Updated 1 character sprite. Changed defensive buildings to be placed at the mouse position instead of being locked to a tile. Bug fixes Fixed inventory displaying incorrect stats and sprite. Fixed tax rate not… | — | |
| In-game event | Demo Update #4 Changes Improved AI behavior. Adjusted UI to support 16:10 and 21:9 aspect ratios. In theory most aspect ratios should be supported now, but only the two mentioned were tested. Improved unit movement. Changed it so that the follow buttons work while the game is paused. Performance optimizations. Details panel will give more up to date information. Bug fixes Fixed settlers displaying the wrong a… | — | |
| In-game event | Demo Update #3 Additions Added 1 new unit to the Principality of Aeternum. Added 9 new units to the Harmony Sect. Added 11 new mercenary units. (3 can be selected as a command unit) Added clouds. Added option to change camera zoom speed. Changes Updated 33 unit sprites. Updated the new game menu. Updated faction influence. Changed Harmony Sect's town sprite. Improved save and load speed when using custom unit… | — | |
| In-game event | Demo Update #2 Additions · Added FPS limit in the options. · Added tutorial to teach the basics. · Added resource items that can be picked up when certain structures are destroyed/units are killed. · Added Supplies item. This is used by towns to increase silver generation and experience gain for garrisoned units. · Added Caravans. Caravans will automatically move excess resources to towns that need it so that… | — | |
| In-game event | Demo Update #1 Additions · Added recruit tab to town panel. · Updated town panel to show wood and wheat. · Added small indicator to the map panel when following a unit. Clicking it will unfollow the unit. Changes · Minor changes to unit panels to make buttons more visible. · Adjusted overall cost of some research items. · Improved research and town menus to make them a bit less tedious to work with. · Ranged… | — | |
| Community | Progress Log #3 For those that haven't been keeping up with the playtest here's a summary for most of the updates so far. I'll also be ending the playtest pretty soon and will be putting up a demo instead. If you've been playing the playtest you won't notice much difference between the two though. Additions Added save/load/import/export functionality for custom units. Added 71 new units and 2 new factions. Add… | — | |
| Community | Playtests are now live Arinoa: Conquest is now open for playtesting. If you run into any bugs or have any suggestions you can use the in game feedback button, make a post on the steam discussions page, or send an email to: [email protected] | — | |
| Community | Progress Log #2 I will probably start doing some playtests in the next 2-3 weeks to test the save system, performance, and the translations. I'll make another announcement when I start doing playtests so keep an eye out for that. Most of my time was spent on translations, and the save system. Both were surprisingly time consuming, but I was able to make a lot of other improvements and changes. Mostly backend s… | — | |
| Community | Progress log #1 Here's what I've been up to the last month. UI: · Units menu now has a display to show the number of units in the squad. Also shows the number of units in a squad when changing a unit's squad. · Squad members in the Units menu are now sorted by their rank, and level. So higher ranked units will show up at the top first, then it goes by level. · When selecting a squad there was no indication tha… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.