Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Arinoa: ConquestNewsProgress Log #3
Community

Progress Log #3

Arinoa: Conquest · published 12 Oct 2025, 03:42 UTC

All newsPlayers around this dateRead on Steam

For those that haven't been keeping up with the playtest here's a summary for most of the updates so far. I'll also be ending the playtest pretty soon and will be putting up a demo instead. If you've been playing the playtest you won't notice much difference between the two though.

Additions

Added save/load/import/export functionality for custom units.

Added 71 new units and 2 new factions.

Added victory conditions.

Added 25 passive skills.

Added basic town management options (simple tax system, migration/merging, deconstruct button)

Added faction personalities. Factions will behave differently in terms of diplomacy based on their personality.

Updated the character sprites of 9 units.

Performance optimizations.

Added window mode and resolution options.

Changes

Made improvements to the research and garrison UI.

Made improvements to the experience/leveling system.

Quality of life improvements (better camera following, hold position, multi-select workers)

Expanded squad system (10 > 20 squads) with improved UI and clickable map icons.

Made improvements to diplomacy and the faction AI.

100+ bug fixes.

More from Arinoa: Conquest

Other announcements

All news
In-game event31 Aug 2026Update #8Additions · Added continuous production for units. Right click a unit in the recruit menu or town panel to enable continuous production for that unit. · Added difficulty settings to the new game menu. · Added preset settings for dungeon and item counts in the new game menu. Changes · Changed it so that recruited units are sent to the garrison by default if there's available space. · Improved tu…In-game event22 Aug 2026Update #7Additions Added option to add factions to teams in the new game menu. Added palisades and stone walls to the infrastructure and research menus. Added level display to the Units and Workers menus. Changes Changed the cost of refreshing mercenaries. Changed repairs to take time instead of being instant. Bug Fixes Fixed structure panel button being visible in some menus. Fixed units sometimes movi…In-game event12 Aug 2026Update #6Additions · Added side panel to better manage structures and caravans. Changes · Changed hold position to take effect immediately when toggled. · Reduced the amount of skill damage supporters acquire through leveling up. · Adjusted Liuyi's orbital sword skill so that it has lower damage, but higher sword count and skill duration. Bug Fixes · Fixed bandit garrisons not loading properly. · Fixed…