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Arinoa: ConquestNewsUpdate #1
In-game event

Update #1

Arinoa: Conquest · published 24 Jul 2026, 04:08 UTC · build 24366925

All newsPlayers around this dateRead on Steam

Note: I had to change the way dungeons functioned so if you saved your game while in a dungeon it will kick you back to its entrance when loading for the first time. You'll be able to continue your save from that point forward without it happening again though.

Additions

  • Added camera panning when the mouse is on the screen's edge.

  • Added camera movement using WASD or arrow keys depending on the selected control scheme. You can switch between the control schemes using Shift + F.

  • Added ability to assign squad leaders to specific squads through Ctrl + 1-9 number keys. You can also use Ctrl + ` (tilde) to assign the selected unit to any unassigned squad, or remove them if they are a squad leader already.

Changes

  • Changed hold position to sync when multiple units are selected. Example: 4 units are holding position while 1 is not. Pressing the hold position button when all 5 are selected will switch the 1 to hold position without turning the others off.

Bug fixes

  • Fixed inventory not opening when the command unit is dead or garrisoned.

  • Fixed the incorrect placements of the hold position and squad leader indicators for some units.

  • Fixed custom sprites being replaced after loading in some cases.

  • Fixed town sprites being reset when loading.

  • Fixed squads not being loaded properly.

  • Fixed dungeons creating duplicate dungeon exits after loading.

  • Fixed units being sent outside dungeon walls after entering or going to the next floor.

  • Improved pathfinding in dungeons. Units will be less likely to get stuck, especially in labyrinths.

  • Fixed being able to load a game with no save file.

  • Fixed not being able to progress the tutorial by selecting the settler.

More from Arinoa: Conquest

Other announcements

All news
In-game event31 Aug 2026Update #8Additions · Added continuous production for units. Right click a unit in the recruit menu or town panel to enable continuous production for that unit. · Added difficulty settings to the new game menu. · Added preset settings for dungeon and item counts in the new game menu. Changes · Changed it so that recruited units are sent to the garrison by default if there's available space. · Improved tu…In-game event22 Aug 2026Update #7Additions Added option to add factions to teams in the new game menu. Added palisades and stone walls to the infrastructure and research menus. Added level display to the Units and Workers menus. Changes Changed the cost of refreshing mercenaries. Changed repairs to take time instead of being instant. Bug Fixes Fixed structure panel button being visible in some menus. Fixed units sometimes movi…In-game event12 Aug 2026Update #6Additions · Added side panel to better manage structures and caravans. Changes · Changed hold position to take effect immediately when toggled. · Reduced the amount of skill damage supporters acquire through leveling up. · Adjusted Liuyi's orbital sword skill so that it has lower damage, but higher sword count and skill duration. Bug Fixes · Fixed bandit garrisons not loading properly. · Fixed…