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Arinoa: ConquestNewsUpdate #5
In-game event

Update #5

Arinoa: Conquest · published 7 Aug 2026, 07:49 UTC

All newsPlayers around this dateRead on Steam

Additions

  • Added delete button for custom characters in the new game menu.

  • Added retire button for workers.

Changes

  • Changed factions so that they will dedicate more of their budget to defense.

  • Improved faction behavior when it comes to bandits. They will be more aggressive and will actively hunt any bandits that become too strong.

  • Improved factions' ability to handle multi front wars.

  • Reduced the amount of rewarded experience of rank 1 units to prevent units from becoming too powerful after just a few kills.

  • Changed command unit to continue gathering until it's moved away from the resource building.

  • Changed bandit camps to show influence after reaching level 2.

Bug Fixes

  • Fixed workers trying to work at a captured town.

  • Fixed pathfinding so that units aren't running into structures.

  • Fixed error message appearing every time a structure is placed.

  • Fixed units not dying in dungeons after teleporting and units are outside the teleportation radius.

  • Fixed fog of war still being partially revealed after moving to the next floor in dungeons.

  • Fixed units being stuck in place after reaching their destination.

  • Fixed units being left standing idle at town when their faction sent out an attack or a defence force.

  • Fixed allied troops sent to retake a town walking into it and getting stuck against it after it had already been recaptured.

  • Fixed bandits not looting or upgrading their camps.

  • Fixed bandits not fighting each other over territory.

  • Fixed migrants not settling with the correct town sprite.

  • Fixed resource buildings not being targetable in some cases.

  • Fixed squad toggles in the recruit menu not working properly.

  • Fixed saving while on floor 2 and above in dungeons causing issues after loading.

More from Arinoa: Conquest

Other announcements

All news
In-game event31 Aug 2026Update #8Additions · Added continuous production for units. Right click a unit in the recruit menu or town panel to enable continuous production for that unit. · Added difficulty settings to the new game menu. · Added preset settings for dungeon and item counts in the new game menu. Changes · Changed it so that recruited units are sent to the garrison by default if there's available space. · Improved tu…In-game event22 Aug 2026Update #7Additions Added option to add factions to teams in the new game menu. Added palisades and stone walls to the infrastructure and research menus. Added level display to the Units and Workers menus. Changes Changed the cost of refreshing mercenaries. Changed repairs to take time instead of being instant. Bug Fixes Fixed structure panel button being visible in some menus. Fixed units sometimes movi…In-game event12 Aug 2026Update #6Additions · Added side panel to better manage structures and caravans. Changes · Changed hold position to take effect immediately when toggled. · Reduced the amount of skill damage supporters acquire through leveling up. · Adjusted Liuyi's orbital sword skill so that it has lower damage, but higher sword count and skill duration. Bug Fixes · Fixed bandit garrisons not loading properly. · Fixed…